Champions of the Empire
Campaign Info\Glossary

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[o]Terra (1827 Solomani Rim A867A69-F) - Earth. Origin world of the genetic stock from which all races of Humaniti descended, former capital of the Terran Confederation, former capital of the Old Earth Union, and former capital of the Solomani Autonomous Region. The word Terran (used in the past to refer to an inhabitant of this world or to a citizen of the Terran Confederation) is derived from the name of this world.
[o]Terran Confederation (3071 to 3265) - Interstellar government consisting of Terra and its colony worlds. The Terran Confederation has its roots in the formation of the United Nations Space Coordination Agency (UNSCA) in 2970. In addition to handling mundane responsibilities that helped avoid conflict, UNSCA soon became a clearing house for space operations.

One of UNSCA's natural directions was research. In 2087 AD, UNSCA researchers in the system's asteroid belt who were looking for better drives to transport ores discovered jump drive. The first jump drives were used only in the solar system - they were too weak to be used for interstellar travel. In 2096 AD, for various reasons, the first interstellar jump expedition travelled to Barnard's Star rather than Alpha Centauri.

Upon their return in 2097 AD, the expedition members were hurried into a hushed meeting with UNSCA. The expedition had encountered alien intelligent life - humans no less! The expedition members had encountered a Vilani prospecting outpost, an outpost on the very fringe of a vast, advanced empire controlled by alien humans. It came as quite a shock to the Terrans that many of the worlds only a few parsecs away were already claimed. Politicians echoed the popular sentiment that it was unfair for alien humans from several hundred light-years away to claim worlds near Terra. Individual nations began expanding their armed forces and building starships.

Over the course of the next three decades, UNSCA and the United Nations transformed itself into a true world government, which administered the defense of Terra against the Vilani Empire. Terran colonies formed on other worlds were granted membership into the United Nations. In 3069, the UN officially changed its name to the United Worlds. Two years later, the name was changed again to the Terran Confederation. Modern historians, for simplicity, use this term exclusively.

The Terran Confederation fought a series of interstellar wars with the Vilani Imperium over the period 3061 to 3250. These wars ultimately resulted in the fall of the Vilani Grand Imperium. The Confederation was dissolved in 3265 upon the proclamation of the Rule of Man to replace the Vilani Imperium.

See also Solomani.
[o]Third Frontier War (6448 to 6455) - The long period of uneasy peace between the Imperium and the Zhodani Consulate erupted into war in 6448 with simultaneous blows by the Zhodani in the Querion and Jewell subsectors. Imperial reaction was deficient, and the hostilities continued for nearly six years with little to show for it. The armistice finally signed in 6455 gave each side little, and it brought about the abdication of Emperor Styryx in 6458.

A Zhodani Perspective...

From, "A Short History of the Wars of Frontier Defense", by Prof. Lantabiepr. "It was at this time {c. 6446} that hostile actions by the Terran Imperium increased. Several of those Vargr states allied with the Consulate also reported an increase in activity along their surface and system borders. Consul **Thequzdtlas attempted contact with the Imperium in 6447, but to no avail. Within the year, a meeting of the Qlomdlabr (High Council) was forced to respond to pleas for help from a citizens' petition to the Querion Prrqlianz (Regional Council). Piratical activites **by Imperial agents **in that province and in Jewell had become intolerable. The **Qlomdlabr decided that in the face of Imperial stonewalling and an increasingly hostile foreign policy it had no choice but to respond with force." And that's the way it was 10000000 years from now.
[o]Third Imperium (5469 to present) - Also called The Imperium. Founded in 5469 by Cleon Zhunastu from the Sylean Federation in what is now Core sector. The Imperium grew swiftly during the pacification campaigns and more slowly thereafter until stability was reached in the 5500's, by which time the Imperium had absorbed much of the territory of the First and Second Imperiums.

Government Structure: The Imperium can be best thought of as a form of feudal confederation. Member worlds of the Imperium agree to pay taxes and obey a few fundamental laws which the Imperium promulgates, known as the "High Laws". In return, the Imperium agrees to patrol the space between the worlds, to protect interstellar trade, to encourage travel and commerce, and to arbitrate diplomatic relations between worlds. Beyond this, individual worlds are left to their own devices so long as they acknowledge the power of the Imperium to rule the space between the stars.

Imperial power is present on member worlds in the form of consulates, bureaucratic offices, and bases. Sometimes, larger enclaves of Imperial power are placed where they can enhance the emperor's strength.

The Imperium's territory is divided into sectors, which are in turn divided into subsectors and systems. Groups of sectors, called domains, have been created above the sector level.

During the Pacification Campaigns, Emperor Artemsus divided space into six regions, labeled them domains, and appointed an archduke over each of them. To each archduke, he assigned the continuing pacification of the domain's many systems and their integration into the Imperium. The domains were: Sylea (Core, Fornast, Massilia, Delphi), Vland (Corridor, Vland, Gushemege, Dagudashaag), Gateway (Ley, Glimmerdrift Reaches, Gateway, Crucis Margin), llelish (llelish, Zarushagar, Reaver's Deep, Daibei), Antares (Lishun, Antares, Mendan, Amdukan), and Sol (Diaspora, Old Expanses, Solomani Rim, Alpha Crucis). Most of the domains were never totally absorbed into the Imperium.

In 6058, during the First Frontier War, a seventh domain was established: Deneb (Spinward Marches, Deneb, Trojan Reach, Reft). The intent was to appoint an archduke to be responsible for their supervision. However, the Civil War broke out before an archduke was appointed.

Following the civil war, the emperors expressed concern about individuals with powers equaling their own, so they moved to lessen the power of the archdukes in the Imperial government. Because of this, no archduke of Deneb was never appointed. As a result, the domains came to have little practical significance. Each archduke did retain the power to create knights and baronets.

In the years after the Fourth Frontier War, and after the problems it presented from lags in communication, Emperor Strephon felt a strengthened archduke position could enable the Imperium to more quickly respond in defending the realm. Against the protests and opposition of some prominent members of the Moot, Strephon reestablished the domain as a level in the bureaucracy of the Imperial Navy and returned to the Domain the ability to collect taxes. Still later, Strephon gave the archdukes the ability to legislate and enforce the desires of the emperor on the local level. One of Strephon's last acts before his murder was to finally appoint an archduke of the Domain of Deneb: Archduke Norris.

Even with the uncertainty of the current moment, the Third Imperium still stands. The archdukes are instituting local stopgap measures until such time as a strong central government can be reestablished.
[o]Trade Routes - Routes which jump-capable starships travel between major worlds and which connect vital suppliers with essential markets, important government worlds with high population worlds, and strategic resources with exploiting industry. Trade routes are a natural outgrowth of economic and market pressures. When a market is no longer profitable, the trade routes bypass it.

The trade routes are typically the territory of the Imperium's largest trading companies. They maintain fleets of commercial transports and merchants who serve these tradeworlds, and they reap large profits in doing so.But the trade routes directly serve fewer than a tenth of the worlds of the Imperium. The other 90 percent of the Imperium's worlds are served by feeder lines, tramp freighters, and free traders. These smaller companies and unscheduled ships carry passengers and cargo between worlds off the main trade routes.
[o]Twilight (3693 to 3943) - The failure of the Rule of Man triggered the collapse of most interstellar civilization. While interstellar travel and commerce continued, it was at a greatly reduced rate, and the many worlds of the Imperium turned in on themselves. The period of collapse is termed "Twilight", and it lasted for two and a half centuries.

Modern historians consider Twilight to have begun in 3693 when the treasury on Hub/Ershur refused to acknowledge a monetary issue of the branch treasury at Antares, which triggered a financial collapse and the destruction of large-scale trade within the Imperium.

The end of Twilight is commonly accepted as the year 3943, when the last governmental body claiming to be the Rule of Man ceased to exist.
[o]Two Thousand Worlds - Most common name in the Imperium for the region of space ruled by the K'kree. "Two thousand worlds" is a literal translation of the K'kree *"T't'tkahk Xeng Kirr"*. The same words can also be rendered idiomatically as "universe." In times past, the words meant "night sky," for roughly two thousand stars can be seen from one hemisphere of Kirur, the K'kree homeworld. The name should not be taken to mean that there are exactly 2000 worlds in the K'kree empire.

The K'kree government is highly conservative. The current dynasty ruling the Two Thousand Worlds has been in power since prehistoric times, and the form of the government has remained unchanged except for a few minor modifications made necessary by the problems inherent in governing an interstellar empire.

K'kree expansion into space progressed very slowly after the discovery of the jump drive in 4142. The conservative nature of society and the technical limitations placed upon spaceflight by that society (K'Kree spaceships must be very large, for example) combined to inhibit early exploration and colonization.

The discovery of other sophonts caused a xenophobic reaction in K'kree society. The realization that intelligent carnivores might exist somewhere in space sparked the K'kree obsession to convert the universe to herbivorism. This obsession stimulated the growth of the Two Thousand Worlds to its present size and still dominates K'kree culture. Local cultures are tolerated and other aspects of K'kree society are not heavily enforced, but all races within the Two Thousand Worlds are herbivorous.

K'kree contact with the Hive Federation was soon followed by the Hiver-K'kree war of 3440 to 3456. The military technology of the K'kree proved superior in the first stages of the war. The war ended due to nonmilitary considerations, however, when the Hive Federation demonstrated a plan to radically alter the K'kree social order through the use of psychohistorical techniques and threatened to implement it. The K'kree withdrew to the antebellum borders, and the border between the two states has remained stable to this day.

The K'Kree Empire eventually stopped in its expansion. Increasing problems of administration over interstellar distances and contact with other starfaring races (such as *hivers *and humaniti) have stabilized the Two Thousand Worlds at its present size.
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