Create Mail Create MailRange Modifiers Range ModifiersSpeed Table Speed Table

Turn
Campaign:Gamma Company
Adventure:Behind Enemy Lines
Send To:Cal, Erict, Mack, Marko, Peter, Rock, Shooter
Turn Start Date (ex. 12/31/6565)06/23/6569
Turn Number:3.1
Combat Turn:
Subject:Refugees - Turn 1, Phase 12
PHASE 12
Dex 20 - Cal, Rock, Shooter
Dex 18 - Marko, Invader
Dex 16 - Mack
Dex 14 - Erict, Peter
Dex 10 - Zho Civilians

GM: Because of the natural cover of the tall grasses, everyone is at a minus to hit. If you are presenting a target then you are at -2 to be hit. Otherwise you are at -4. This turn, the invaders are all presenting targets so you are all at -2 to hit them.

GM: If you are a mentalist acting on your EGO instead of DEX, let me know when you send your turn.

DEX 23 (EGO 23)
PETER: As the invaders close in, Peter glances around at the platoon. Everyone seems to be doing their job, so he continues with his. Concentrating again, he attempts once more to implant an illusion in one of the soldier’s mind. As before, he tries to make the fellow see a number of mixed Imperial and Consulate soldiers poking their heads up from the grass to the east of where the group is (in a line stretching NE from Cal with soldiers about every 5 or 10 meters, say about eight of them) and taking potshots at the invaders. At this point he won’t try and have any hit him, but have them fire a suppressing fire against him.
TECH: 12d6 Mental Illusions on Invader 7, looking for +10 EGO major changes to setting).
Illusion dice:[rolled 2 4 1 1 2 1 4 4 3 4 1 2 - Total: 29, Body: 8]
ECV 8, attack: [rolled 10]
BODY: 10/10Â Â STUN: 26/26Â Â END: 9/26

GM: The attack fails to have any effect on the invader.

DEX 20
SHOOTER: Fires again at #1. All levels of his force field active until he knows more about their offenses (6 END) OCV 12/DCV 7, +8 vs. Range so no range modifier, needs 15- [rolled 12], Damage 4d6K AP [rolled 14], Stun [rolled 5] KNB [rolled 9]
8 clips of 6 charges
Clip 1 - 3 used, 3 remaining
Clips 2-8 are all full
BODY 12/12, STUN 32/32, END 16/40

GM: Invader #1 goes flying backwards and lands heavily on the ground. He does not get back up.

ROCK: Seeing that he got the Zho's attention, he sinks back into the earth creating a small pocket for him to comfortably fit into while keeping his shoulders above the ground. Bringing his heavy assault rifle to the ready he held his shot while the invaders continued to move.
TECH:
Half move tunnel 1" into the ground, END: 1
Hold half action
BODY: 15/15 STUN: 40/40 END: 33/46

CAL: Closes and attacks #8
TECH: Half move 6" (1 END)
Mono sword attack OCV 9 / DCV 7 (Lvls to OCV) roll to hit [rolled 8], damage 2d6+1 AP [rolled 8], Stun [rolled 5], KNB [rolled 11]. (1 END)
Still Invisable, target should be 1/2 DCV 1/2 OCV, and may be a bit surprised. Unless he can percive me somehow, yikes.
BODY: 15/15 STUN: 32/32 END: 26/36

GM: As Cal charges forward, invader #8 aborts to a dodge but Cal hits him anyway. The armor piercing attack does no BODY, indicating either lots of armor, or hardened armor, but does quite a bit of STUN, though not enough to phase him. Apparently the invader was able to see Cal despite his invisibility.

DEX 18
MARKO: Pokes his head up and fires at #7.
TECH: Attack #8 with pistol, OCV 6/DCV 6, -6 due range, roll to hit, needs 3- [rolled 12], Damage 2d6+1K [rolled 3 5 (1) - Total: 9, Body: 2], Stun [rolled 5], KNB [rolled 12]
4 clips of 8 rounds
clip 1 - 3 used, 5 remaining
clip 2 - full
clip 3 - full
clip 4 - full
BOD: 10/10, STUN: 32/32, END: 45/46

INVADER 1: Full move crouching run 9"

INVADER 2: Full move crouching run 9"

INVADER 3: Full move crouching run 9"

INVADER 4: Full move crouching run 9"

INVADER 5: Full move crouching run 9"

INVADER 6: Full move crouching run 9"

INVADER 7: Activates Psychic Blast - 1d6 AVLD Killing Attack, Does BODY, 40" AE, Affects Mentalists Only (Peter and Marko). Resistant mental defense stops BODY of attack, normal mental defense stops STUN only if you have at least 1 point of resistant mental defense. 1d6 Damage [rolled 5], Stun [rolled 2]

INVADER 8: Aborted to a dodge to avoid Cal (though Cal still hit).

MARKO: On phase 1, Marko (if still conscious) will abort his phase 3 action to bring up his mental barrier to protect himself and Peter. This has worked in the past to stop the damage from the powerful Psychic Bombs that the invaders were dropping on the city during the initial invasion and this seems to be a lesser (personal) version of them.

DEX 16
MACK: Mack looks up, does a quick calculation and holds his action until segment 1, turn 2.

DEX 14
Having finally regained his equilibrium, Erict lays prone, picking his moment to move. He finally decides he's ready, and blinks out. His target is 11" WSW into the middle of the group of refugees, slightly closer to the hole than directly centered. Upon arriving, he hisses in Zhdant, "I can get you all into the tunnel fast, gather around me."
TECH: Full move Teleport 11", pushing 2", -12 End total, 14- Act [rolled 6], OCV 6 to- hit the hex DCV 3, -4 for range, need 10- [rolled 9]. [rolled 4] scatter if needed.
BODY: 14/14, STUN: 34/34, END: 23/46

GM: This takes the full phase so some of the zho will already be running into the tunnel.

DEX 10
GM: All but five of the zho make it into the tunnel running at full speed. One woman and the two male civilians are still outside. Zho solider #2 has backed closer and is still shooting 3 round bursts - needs 11- to hit #3 [rolled 8]
Rnd 1 - Damage 3d6K [rolled 17], Stun [rolled 3], KNB [rolled 8]
Rnd 2 - Damage 3d6K [rolled 14], Stun [rolled 5], KNB [rolled 8]
Rnd 3 - Damage 3d6K [rolled 10], Stun [rolled 5], KNB [rolled 5]

GM: Two rounds hit invader #3 lifting him from the ground and driving him backwards where he falls and does not get back up.

POST PHASE 12 RECOVERY

{Send me your phase 3 actions}
File Attachments: