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Turn
Campaign:Black Moon
Adventure:The Desolute Void
Send To:Curt Rustle, Dasan Gram, Ianna, Isobella, Jack, Marcello diPietro, Shooter, Tal Everwind
Turn Start Date (ex. 12/31/6565)
Turn Number:5.0
Combat Turn:
Subject:Pod Battle - Turn 1, Phase 2-3
Combat
Physical
Energy
Other
Flash
Charges
DEX/EGO
SPD
PD
rPD
Total
ED
rED
Total
Mental
Power
Sight
Sound
???
Curt Rustle
26
5
10
13
23
5
13
18
19
5
0
0
0
Dasan
20
5
4
20
24
4
20
25
6
0
10
0
0
Laser Cannon - 13/16
Flame Thrower 2/4
Force Field 4/6
Ianna
35
6
11
15
26
11
15
26
0
5
0
0
0
Isobella
33
5
5
24
29
3
24
27
9
0
10
0
0
Jack Braun
20
5
12
23
35
11
23
34
10
0
2
0
0
Marco diPietro
18/23
4
12
13
25
12
13
25
24
7*
0
0
0
Shooter
20
4
8
31
39
8
31
39
18
10
7
3
0
Manhunter 11/12
SSR - Normal 15/16
SSR - AP 16/16
Frag Grenades - 5/6
Tal Everwind
23
5
2
20
22
4
20
24
0
0
0
0
0

REC
BODY
STUN
END
Other
Full
Current
Full
Current
Full
Current
Curt Rustle
10
12
37
7
40
33
Dasan
9
14
36
23
46
Ianna
10
12
37
25
46
39
Isobella
5
12
25
9
30
Jack Braun
12
12
47
29
76
53
Marco diPietro
10
10
33
28
48
41
Shooter
8
13
32
40
36
Tal Everwind
9
18
32
16
36
END Reserve 83/90 (10 REC)



DASAN: {That wasn't everything I hoped it would be. Maybe I need to increase the plug sizes in the next batch. Hey Shooter, I am open over here if you could spare one of those flash grenades. My goggles protected me before when you used them.}

IANNA (OOC): Looks like this one is much better. I still wonder if this attack is too low damage-wise. You might consider reducing the AOE to up the DC. Also, I know line seems ideal for this attack but what about a cone? That's realistic in that usually a flame thrower is moving his stream around so during an attack a cone shape would be appropriate. Something to ponder in the future. Seems like you have the perfect opponent for the attack though.

IANNA (OOC): For Shooter's grenade attack, he's got a good number of bugs to the SW of him. It might catch him and Isobella in the blast but both should have some nice armor protection so it shouldn't matter as much. Ianna is one we probably don't want to catch due to her low PD/ED. But some coordination on where you'll attack and her high mobility can enable her to be elsewhere when it goes off.

IANNA (GM): What's the scale of the map. I was looking at phasing over to Marco's area but it's 70 units away. Would that translate to 7"? I was guessing it's not in meters given the size of the pods and our tokens.


GM: Yes, to keep it simple 10 feet in map tool equals 1" of Champions distance (2 meters).

GM: Also, I made an error on phase 12. Ianna was missed. I thought her DCV was 13 but it was actually 14.

GM: Please send me an INT roll for Jack.

DERRICK: Jack needs 12- for most INT rolls [rolled 5]

As Jack contemplates the incredibly fast bugs, and realizes that they are way too nimble for him to hit with his fist, he contemplates the pods that are set into the columns around the room. Some of them are quite large. Maybe he can rip some of them loose and smash some bugs with them. Of course, doing so will probably damage, if not destroy, the contents. Hmm.

GM: Some of the pods can be used as one hex AoE attacks if Jack can rip them loose. He is not large enough to wield them effectively as a weapon, but he can certainly throw them with great force at groups of bugs. Just a thought.

JACK (GM): I actually had considered trying to uproot/snap off one of the columns themselves and use IT as a makeshift AoE, but rejected it as too problematic. If the pods will work, that gives me something useful to do. Since I was searching at ground level I am assuming I know at least 2 of them that have already been checked.

GM: It is a safe assumption that Jack has searched at least 2 pods at ground level but it is not a safe assumption that he has searched 2 pods that are big enough to be classed as 1 hex AoE attacks. There are a total of [rolled 3] pods at ground level that are large enough qualify as 1 hex AoE attacks. There are another [rolled 5] at higher than ground level that Jack would have to leap to reach. The group has search a total of [rolled 2] of the large pods.

JACK (GM): Okay, this seems to indicate that we've searched 2, presumably at least one was at ground level, so my casual strength was good enough to rip it off the column and then I threw it. Just let me know if the other already searched one is up high or down low. As important as it is for us to find the crucial parts we need I will not take chances on smashing an unchecked pod, even if I have to lose actions to do so.

JACK: {Okay, I'm pretty sure I can manage to smash several bugs at once with a pod once I get one loose, but people are going to need to let me know which ones they've already searched. Ideally if you don't have an area attack of your own you could help me by cutting pods loose from the columns to save me some time, just let me know.} Jack then puts thoughts into action and moves to the nearest pod he recently searched and grabs it, twisting and wrenching it free from the column.


GM: I will assume that any that have already been searched are standing open.

JACK (GM): Can he also throw it in the same turn if his casual strength roll is enough to break it free? I assume if it's not he can still break it free with the full strength, he just can't also throw it.

JACK TECH: Casual Str 30, [rolled 6 3 6 4 6 4 - Total: 29, Body: 9].


GM: For the purposes of ripping a pod off of the column, they are considered to have 4 DEF and 3 BODY so as long as you do 7 BODY or more with Casual STR, then you can grab and throw in the same phase.

DEX
Ianna
35
IANNA: {I'm moving over to assist Marco.} A moment later the captain vanishes, instantly reappearing across the pod room in position to strike at one of the quick bugs threatening Marco.

TECH:
Maintain Aporting Field, END: 1
+1 in OCV
Half move phase to Marco's area, 5", END: 1
Phasing Strike on bug near Marco; OCV 13, DCV 14 [rolled 4], [rolled 6 1 2 3 4 3 4 4 5 1 2 4 - Total: 39, Body: 11] damage, [rolled 11] KB, END: 5

END: 39
STUN: 37
BODY: 12
Isobella
33
ISOBELLA: Isobella continues to bash at the bug she stunned to knock it out completely before it attacks again.

ISOBELLA (tech): Hook maneuver (+2 OCV, 10d6 damage) using walking stick for +2d6 damage, skill levels set to extra damage, +4 DCV for OCV 12/DCV 14. Hit: [rolled 7], damage [rolled 3 5 1 2 2 6 3 2 5 6 2 6 - Total: 43, Body: 14]+[rolled 1 - Total: 1, Body: 0], knockback [rolled 12]
Curt
26
CURT: As the bug moves up, Curt attempts to find a weakness in the bug's armor and then attacks with Fast Strike
TECH: Find Weakness on 11 or less [rolled 10]
TECH: OCV 11 [rolled 13], Damage [rolled 5 1 5 4 4 6 6 3 6 4 6 - Total: 50, Body: 14], KNB [rolled 10]
END 33/40
Tal
23
TAL: Blast the bug attacking him....

Tech: OCV(11-) [rolled 12]; Damage [rolled 4 4 6 1 1 1 4 6 1 5 6 6 4 2 3 - Total: 54, Body: 15]
Jack
20
JACK: Jack feels the bites and pinches of the many claws only slightly as they slide off his forcefield, but the number of them will eventually add up. He is more concerned with Marco, though, and attempts to finish knocking out the one he Stunned with his first attack. If this bug is already knocked out, he waits for Marco to freeze another one because he probably can't hit them moving full speed, and uses a Sacrifice Strike to attempt to put it out (they seem able to hit him easily no matter what he does, so far).

TECH: Defensive strike if hitting the same one again, OCV 9, DCV 10, [rolled 10] to hit, [rolled 3 6 3 2 6 6 6 6 6 1 1 2 - Total: 48, Body: 16] damage, [rolled 16] knockback. Sacrifice strike would be OCV 9, DCV 5, but would do [rolled 5 6 1 4 1 5 5 1 5 2 3 4 4 1 3 2 - Total: 52, Body: 13] damage instead, -11 END for Str either way.
BODY: 12/12, STUN: 41/47, END: 63/76
Dasan
20
DASAN: {That wasn't everything I hoped it would be. Maybe I need to increase the plug sizes in the next batch. Hey Shooter, I am open over here if you could spare one of those flash grenades. My goggles protected me before when you used them.}

DASAN(Tech): Again, Dasan will position himself to line up as many bugs as possible with out endangering teammates or pods. Flame thrower quick shot OCV 13 DCV 10 [rolled 4] if hit damage [rolled 5 2 (+1)- Total: 8, Body: 2] 12" line +1, stun [rolled 5] 2 of 4 charges remaining.


DASAN(GM): Did you figure in my new force field levels? Adds 4 to rED and rPD. I might need all the help I can get :)
Shooter
20
SHOOTER: [Dasan, right now I am planning to use frag grenades. I will shift to flash bangs when I fire in your direction.]
TECH: Firing at the largest cluster he can while minimizing damage to allies. He will not worry if allies are in the blast radius as long as they are not in the center of the blast radius.
TECH: OCV 11 vs DCV 3 [rolled 14], 3d6+1K Explosion [rolled 1 4 1 (+1)- Total: 7, Body: 1], Stun [rolled 4], KNB [rolled 5 1 5 - Total: 11, Body: 2]
TECH: 4 END to maintain FF
END: 36/40

Manhunter 11/12
SSR - Normal 15/16
SSR - AP 16/16
Frag Grenades - 5/6
Marco
23 or 18
MARCO (OOC): Sorry, started a new job this week and have a lot of "stuff" buzzing around.

Actions: Same as last phase...

TECH: Mental Paralysis attack [rolled 14], effect [rolled 1 6 1 - Total: 8, Body: 2]
BOD: 10/10  END: 41/48
Bugs
35
Attacking Curt: OCV 16 [rolled 9], Damage 10d6 [rolled 1 6 3 3 6 5 4 3 2 - Total: 33, Body: 10], No KNB
Attacking Curt: OCV 16 [rolled 14], Damage 10d6 [rolled 6 1 3 5 4 2 2 6 4 - Total: 33, Body: 10], No KNB

Attacking Dasan: OCV 16 [rolled 17], Damage 10d6 [rolled 5 5 1 5 3 6 3 1 4 - Total: 33, Body: 8], No KNB
Attacking Dasan: OCV 16 [rolled 13], Damage 10d6 [rolled 4 3 2 3 2 6 1 4 4 - Total: 29, Body: 9], No KNB
Attacking Dasan: OCV 16 [rolled 10], Damage 10d6 [rolled 4 1 2 3 1 5 4 1 5 - Total: 26, Body: 6], No KNB

Attacking Ianna: OCV 16 [rolled 8], Damage 10d6 [rolled 5 5 5 4 4 4 5 4 2 - Total: 38, Body: 9], No KNB

Attacking Isobella: OCV 16 [rolled 5], Damage 10d6 [rolled 3 1 2 5 6 2 3 5 3 - Total: 30, Body: 9], No KNB
Attacking Isobella: OCV 16 [rolled 10], Damage 10d6 [rolled 3 4 6 6 1 1 4 3 3 - Total: 31, Body: 9], No KNB
Attacking Isobella: OCV 16 [rolled 10], Damage 10d6 [rolled 3 3 5 2 6 3 5 5 4 - Total: 36, Body: 10], No KNB

Attacking Jack: OCV 16 [rolled 10], Damage 10d6 [rolled 1 3 6 4 1 3 4 4 3 - Total: 29, Body: 8], No KNB
Attacking Jack: OCV 16 [rolled 11], Damage 10d6 [rolled 3 3 4 3 6 3 2 6 6 - Total: 36, Body: 12], No KNB
Attacking Jack: OCV 16 [rolled 18], Damage 10d6 [rolled 1 1 2 5 2 6 3 5 6 - Total: 31, Body: 9], No KNB

Attacking Marco: OCV 16 [rolled 6], Damage 10d6 [rolled 5 5 1 5 2 3 4 4 1 - Total: 30, Body: 7], No KNB

Attacking Shooter: OCV 16 [rolled 8], Damage 10d6 [rolled 1 1 2 6 1 2 3 4 3 - Total: 23, Body: 7], No KNB
Attacking Shooter: OCV 16 [rolled 13], Damage 10d6 [rolled 1 2 4 3 5 1 2 2 6 - Total: 26, Body: 8], No KNB
Attacking Shooter: OCV 16 [rolled 10], Damage 10d6 [rolled 6 2 6 1 6 1 5 3 3 - Total: 33, Body: 10], No KNB

Attacking Tal: OCV 16 [rolled 11], Damage 10d6 [rolled 4 3 4 4 6 1 1 1 4 - Total: 28, Body: 7], No KNB
Attacking Tal: OCV 16 [rolled 12], Damage 10d6 [rolled 6 6 4 2 3 1 4 2 5 - Total: 33, Body: 10], No KNB
Attacking Tal: OCV 16 [rolled 13], Damage 10d6 [rolled 2 2 1 6 5 2 2 1 6 - Total: 27, Body: 9], No KNB

Phase 2
DEX 35 - Ianna teleports close to Marco and attacks Bug 28, hitting for 1 BODY and 30 STUN. The bug falls to the ground and is barely moving.

Phase 3
DEX 35 - 2 bugs attack Curt hitting for a total of 30 STUN.
DEX 35 - 3 bugs attack Dasan hitting for a total of 13 STUN.
DEX 35 - 1 bug attacks Ianna hitting for 12 STUN.
DEX 35 - 3 bugs attack Isobella hitting for a total of 16 STUN.
DEX 35 - 3 bugs attack Jack hitting for 29/8, 36/12 and 31/9 (STUN/BODY).
DEX 35 - 1 bug attacks Marco hitting for 5 STUN.
DEX 35 - 3 bugs attack Shooter hitting for a total of 0 STUN.
DEX 35 - 3 bugs attack Tal hitting for a total of 16 STUN.

GM: I am going to hold off resolving actions for everyone except Ianna (who went on phase 2), Marco, Jack and Shooter in case you want to change your actions based on their attacks. If you want to maintain your action, let me know and I will resolve.

EGO 23 - Marco paralyzes another bug, easily penetrating their almost non-existent mental defenses.

DEX 20 - Jack grabs the large pod that he had just searched and smashes it down on the two bugs next to him, causing 5 BODY and 37 STUN to each. Both are squashed and oozing ichor.

JACK (GM): I'm assuming this means they're out of the fight ;)

GM: Yes, for all practical purposes.

DEX 20 - Shooter fires a frag grenade at his feet, willing to suffer the full blast of the grenade for the chance to kill 4 bugs. One of the bugs leaps free but the other 3 each suffer 2 BODY and 17 STUN and all are stunned. None of the blast penetrates Shooter's armor.

JACK (GM): I will almost certainly resolve, but I want to make sure to say something over the mindlink if I notice that Curt is Stunned. Also let me know where each of the other 'open' (already searched) pods are.

GM: Curt is not stunned. He has a 20 CON and neither of the attacks on him did 20 STUN by itself.

GM: I marked the other large pods on the map (though I don't think I started the MapTool server before I went to bed last night so you will need to check this evening).

JACK (OOC): Marco may want to start mental attacking, they don't seem to have much mental defense or stun, you can probably come close to knocking out one per attack.

IANNA (GM): Out of curiosity, did Ianna get extra DC on her attack of 4? I think she did hit by half assuming they don't have a DCV higher than 16. I'm guessing she did but I wanted to confirm either way.

GM: Yes, I rolled the extra 1d6 and rolled a 2.

IANNA: {These are fast but we might want to coordinate our attacks. For instance, Marco and I just immobilized our opponents but they're not out of the fight. Maybe those that are having a hard time hitting can take advantage of the stationary targets.}

IANNA (OOC): It's probably better for Ianna, Isobella and Marco (those that have good chances of hitting and stunning/paralyzing) to keep moving onto new targets while others such as Curt and Tal mop up. Those with AOE attacks will be best to keep targets clusters of the bugs. With the mind link we should be able to coordinate when we there's an easy to hit target.

IANNA (GM): I think you have an incorrect amount for Ianna's PD/ED. With her field active she should be 26 PD/ED. 15 of that rPD/rED. Also, not that it's important now, but Ianna is wearing one of those Psi helmets which gives her 8 protection.


GM: Okay, I corrected her info. She took 2 less STUN.

GM: Just a note to everyone else, it is a good idea to check the turn on the website now and again. I use the info on PD/ED, etc. from there to determine how much damage you take. I also use it to figure you DCV if you don't include it in your turn.

GM: Also, the psi helmets only provide 6 mental defense, not 8. You probably got the 8 from including the (EGO/5) that normal mental defense provides but the helmets don't grant that.

DASAN:{This doesn't look good. I didn't design this force field for swarm tactics. I may have to snuggle up to one of you soon if this keeps up.}

DEX 33 - Isobella hits bug 16 for 32 STUN and 3 BODY knocking it to the ground. It is barely moving.

DEX 26 - Curt looks for a second weakness on bug 3 but doesn't find one (needed a 9 or less to find another weakness). He misses the bug.

DEX 23 - Tal attempts to blast a bug but misses.

DEX 20 - Dasan once again uses his Flame Thrower, attempting to catch bugs 7, 23, 15, 8 and 13. The last two use their held actions to dive for cover and avoid the flames. The other three each take 3 BODY and 29 STUN. The first drops to the ground, barely moving. The other 2 are stunned. All three are bleeding.

GM: The bugs don't go again until phase 6. Go ahead and send me your actions for phases 4 and 5 (this is everyone except Shooter and Marco). Ianna, send me a 1d6 roll to see if you go first in phase 6. If so, you can send me 2 actions. [rolled 2]

IANNA: Phase 6 die roll [rolled 6]
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