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Turn
Campaign:Black Moon
Adventure:Expedition to Zhodane
Send To:Jack, Kyle, Mek Meday, Vamperina
Turn Start Date (ex. 12/31/6565)02/23/6570
Turn Number:13.7
Combat Turn:
Subject:At the Iridium Bar
It takes Omen about five minutes to find Mek. He sees the diminuative scout entering a bar not far from where ROCK is docked. Omen, still invisible, enters the bar and finds a seat in a shadowy corner. The bar is not empty, but it is not particularly busy. Omen drops his invisibility when no one is looking.

Mek climbs onto a stool at the bar. All of the nearby stools are empty. Omen looks around the bar quickly before returning his attention to Mek. There is a man sitting in the stool next to Mek and the two are talking. The man was not there before. With Omen's heightened sense of mental awareness, he can see that the man has several mental powers active including some sort of mental attack that just overwhelmed Mek.

At the same time, Kyle and Midnight enter the bar looking for Mek. They see him sitting at the bar talking to a tall stranger. They do not see Omen sitting in the corner of the bar.

Mek and the stranger stand up and start walking towards the exit where Kyle and Midnight have just entered. Mek has an uncharacterisically blank and impassive look on his face. He does not seem to take any note of Kyle or Midnight.

GM: What is everyone going to do?

MIDNIGHT: Unless Kyle sees something which makes him pull Midnight aside, Midnight will simply call out to Mek who obviously didn't see him. "Hi, Mek!"

OOC: How far away are we from the ship?

OMEN: Vareq will extend his shields over Kyle and Midnight. (TECH: Mental Defense usable on others). He turns on his communicator, broadcasts to all members of the crew, and whispers in a hushed tone.

OMEN: This is Vareq. Midnight and Kyle, I need you to act like normal bar patrons. Hopefully the intruder will not recognize you.

OMEN: To all crewmembers I am at the Iridium Bar, and Mek is being controlled by an enemy psychic. Need immediate backup. We may have to engage.

KYLE (OOC): Kyle will step to the side and begin to fix as inconspicuous a place as he can in the bar into his memory [TECH: Start to memorize a floating location.] If circumstances change before he can finish, then he might change his mind, but that's what he does first thing.
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