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Turn
Campaign:Black Moon
Adventure:The Desolute Void
Send To:Curt Rustle, Dasan Gram, Ianna, Isobella, Jack, Marcello diPietro, Shooter, Tal Everwind
Turn Start Date (ex. 12/31/6565)
Turn Number:6.3
Combat Turn:
Subject:Armored Charons - Turn 0 - Phase 12
Combat
Physical
Energy
Other
Flash
Charges Remaining
DEX/EGO
SPD
PD
rPD
Total
ED
rED
Total
Mental
Power
Sight
Sound
???
Curt Rustle
26
5
10
13
23
5
13
18
19
5
0
0
0
Dasan
20
5
4
20
24
4
20
25
6
0
10
0
0
Laser Cannon - 13/16
Flame Thrower - 0/4
Mini-gun - 13/16
Force Field - 0/6
Ianna
35
6
11
15
26
11
15
26
0
5
0
0
0
Isobella
33
5
5
24
29
3
24
27
9
0
10
0
0
Defiance Super Shock - 92/96
Jack Braun
20
5
12
23
35
11
23
34
10
0
2
0
0
Marco diPietro
18/23
4
12
13
25
12
13
25
24
7*
0
0
0
Shooter
20
4
8
31
39
8
31
39
18
10
7
3
0
Manhunter - 11/12
SSR - Normal - 14/16
SSR - AP 16/16
Frag Grenades - 3/6
Tal Everwind
23
5
2
20
22
4
20
24
0
0
0
0
0

REC
BODY
STUN
END
Other
Full
Current
Full
Current
Full
Current
Curt Rustle
10
12
37
40
Dasan
9
14
36
46
Ianna
10
12
37
46
Isobella
5
12
25
30
Jack Braun
12
12
47
76
Marco diPietro
10
10
33
48
Shooter
8
13
32
40
Tal Everwind
9
18
32
36
END Reserve 90/90 (10 REC)



GM: Assume that all of the pods are 2" tall. The armored Charons are flying in at a minimum of 3" of height (if you mouse over the tokens, you should see the elevation in the lower left corner).

GM: So far, I've only gotten turns from Tal and Jack. I need turns from Ianna, Isobella, Curt, Dasan and Marco. I'll resolve the phase after I've gotten at least 3 more turns.

DEX
Ianna
35
Isobella
33
Curt
26
Tal
23
TAL: "Why is it that every time we turn around, there are more o' these guys. Maybe everything in here has an alarm on it, 'cause I don't really believe in coincidences?"
 
TAL: raise his defensive shields and strike at the nearest Charon...
OCV( 11 )/DCV( 8 ) ToHit: [rolled 11]; Damage [rolled 2 2 5 4 6 3 6 5 6 6 1 4 6 3 5 - Total: 64, Body: 19]
Jack
20
JACK: Jack springs into action, quite literally, bounding toward the central bug-armors, choosing the one just left of center, and attempts to surprise it with a very acrobatic tumbling grapple. {Hopefully this will draw some of their attention away from the rest of you, even if I can't get a good hold on him.}

TECH: Full move, 18" needed, 50 Str activated, +10" of superleap also. 11 END used. Manuever is a flying grab, he will attempt to use Acrobatics to control his leap as well. OCV 7, -2 OCV for maneuver (flat penalty, no more for distance), +1 for skill level, DCV is 6. [rolled 13] to hit, [rolled 4 1 1 2 2 2 6 1 1 2 6 2 - Total: 30, Body: 10] damage for strength squeezing and holding on. [rolled 15] is my Acrobatics roll, base 13- needed.
Dasan
20
Shooter
20
SHOOTER: Shooter does a quick scan in all directions before bringing his rifle to his shoulder and firing an AP round at Number 4.
TECH: OCV 12 [rolled 13], Damage 3.5d6 AP [rolled 3 2 6 (2) - Total: 13, Body: 4], Stun [rolled 4], KNB [rolled 15]
Marco
26 or 18
MARCO (GM): I don't have access to the map at work, but if I'm sufficiently covered by team-mates, I'll make a mental attack against the Charons. If not, I'll wait until I get home to declare a move.
TECH: Mental Paralysis attack [rolled 10], effect [rolled 4 3 5 - Total: 12, Body: 3]
BOD: 10/10 STUN: 5/?? END: ??/48
Bugs
35
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