GM: Assume that all of the pods are 2" tall. The armored Charons are flying in at a minimum of 3" of height (if you mouse over the tokens, you should see the elevation in the lower left corner).
GM: So far, I've only gotten turns from Tal and Jack. I need turns from Ianna, Isobella, Curt, Dasan and Marco. I'll resolve the phase after I've gotten at least 3 more turns.
| DEX | |
Ianna | 35 | |
Isobella | 33 | |
Curt | 26 | |
Tal | 23 | TAL: "Why is it that every time we turn around, there are more o' these guys. Maybe everything in here has an alarm on it, 'cause I don't really believe in coincidences?"
TAL: raise his defensive shields and strike at the nearest Charon...
OCV( 11 )/DCV( 8 ) ToHit: [rolled 11]; Damage [rolled 2 2 5 4 6 3 6 5 6 6 1 4 6 3 5 - Total: 64, Body: 19] |
Jack | 20 | JACK: Jack springs into action, quite literally, bounding toward the central bug-armors, choosing the one just left of center, and attempts to surprise it with a very acrobatic tumbling grapple. {Hopefully this will draw some of their attention away from the rest of you, even if I can't get a good hold on him.}
TECH: Full move, 18" needed, 50 Str activated, +10" of superleap also. 11 END used. Manuever is a flying grab, he will attempt to use Acrobatics to control his leap as well. OCV 7, -2 OCV for maneuver (flat penalty, no more for distance), +1 for skill level, DCV is 6. [rolled 13] to hit, [rolled 4 1 1 2 2 2 6 1 1 2 6 2 - Total: 30, Body: 10] damage for strength squeezing and holding on. [rolled 15] is my Acrobatics roll, base 13- needed. |
Dasan | 20 | |
Shooter | 20 | SHOOTER: Shooter does a quick scan in all directions before bringing his rifle to his shoulder and firing an AP round at Number 4.
TECH: OCV 12 [rolled 13], Damage 3.5d6 AP [rolled 3 2 6 (2) - Total: 13, Body: 4], Stun [rolled 4], KNB [rolled 15] |
Marco | 26 or 18 | MARCO (GM): I don't have access to the map at work, but if I'm sufficiently covered by team-mates, I'll make a mental attack against the Charons. If not, I'll wait until I get home to declare a move.
TECH: Mental Paralysis attack [rolled 10], effect [rolled 4 3 5 - Total: 12, Body: 3]
BOD: 10/10 STUN: 5/?? END: ??/48 |
Bugs | 35 | |
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