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Turn
Campaign:Gamma Company
Adventure:Behind Enemy Lines
Send To:Cal, Erict, Mack, Marko, Peter, Rock, Shooter
Turn Start Date (ex. 12/31/6565)06/23/6569
Turn Number:2.8
Combat Turn:
Subject:Refugees - Turn 1, Phase 3
PHASE 3
Dex 20 - Cal, Rock, Shooter
Dex 18 - Marko, Invader
Dex 16 - Mack
Dex 14 - Erict, Peter

DEX 20
SHOOTER: Holding action waiting to get to surface

ROCK: Rock tunnels to the surface, creating a 2 meter wide hole then dives back down into the earth, continuing towards the zho civilians.
TECH: NCM tunnel 6" (1" up, 1" lateral, "1 up (breaking surface), 1" down, 2" lateral), END: 4
BODY: 15/15 STUN: 40/40 END: 42/46

CAL: Stays in the tunnel concentrates for a moment and fades from sight.
TECH: Activate "Sensory Deception"Â Invisibility to Sight & Mental groups, Normal Hearing & Smell. Full phase (4 END)
BODY: 15/15 STUN: 32/32 END: 32/36

DEX 18
SHOOTER: Follows the others up to the surface (1 END). His full Force Field is activated (6 END).
BODY: 12/12, STUN 32/32, END 33/40

MARKO: Moves up through the portal to the surface following the others and looks to determine if he can get line-of-sight on the invaders without exposing himself to direct fire.
TECH: half-move to surface (END ??), Teamwork roll (13-) determine how to best situate himeslf with the group [rolled 11].
BOD: 10/10, STUN: 32/32, END: 46/46

DEX 16
MACK: Mack is moving slowly up the corridor. He has no problem watching where he's going and walking, but he's mostly preparing to lay down another round. When he sees the invaders open fire, he shouts, "Neutrons at zulu civs from the Bronzemen. Second round will be sight impairing on my mark. 3. 2. 1. SHOT!" If Mack can identify the weapons, he'll note it for now.
TECH: Weaponsmith roll, 12- [rolled 10] and PS: Soldier, 13- as complimentary [rolled 11]
Activation 14- [rolled 11]
To Hit, at ground level, the hex with # 6 in it (this is meters, right?), OCV/DCV 5, to hit on 13-, [rolled 15]
If I miss, it drifts this direction [rolled 1 - Total: 1, Body: 0]
Damage, 6d6 Flash to Sight Group, falls off 1d6/2" [rolled 2 3 2 4 2 4 - Total: 17, Body: 6]
BODY: 13/13 END: 16/26 STUN: 27/27

DEX 14

Peter, Marko, Erict and Shooter climb to the surface and take cover in the high grasses. At this point, as long as everyone takes their time climbing up and taking cover, it's doubtful that any of the invaders or zho has noticed the team. I'm assuming that Rock and Mack are still in the tunnel and Rock is going to continue tunneling towards the refugees while Mack continues to do half moves and then fire off his attacks.

Also, I just noticed that I left Cal off the map. I just added him and will send a new map shortly.

Meanwhile, go ahead and send me your phase 6 actions.
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