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Turn
Campaign:Wings of Justice
Adventure:Terror on the 81st Floor
Send To:Green Knight, Indigo Baron, Violet Duchess, White Lady
Turn Start Date (ex. 12/31/6565)
Turn Number:2.1
Combat Turn:
Subject:Turn 2, Phase 12
Combat
Physical
Energy
Other
Flash
Charges Remaining
DEX/EGO
SPD
PD
rPD
ED
rED
Mental
Power
Sight
Sound
???
Green Knight
20
5
19*
3*
19*
2*
0
7
0
0
+3 PD/+6 rPD, +3 ED/+5 rED w/Str of the Bear
Indigo Baron
17
4
15
9
15
9
7
0
0
0
Violet Duchess
13/23
4
15
12
13*
8
15
0
0
0
+15 rED in MP
White Lady
18
5
20
16
23
16
8
0
0
0
Iron Duke
20
4
21*
11*
21*
11*
7
0
0
0
+4 w/FF Boost

REC
BODY
STUN
END
Other
Full
Current
Full
Current
Full
Current
Green Knight
14
12*
10
48*
46
70
24
+2 w/Str of the Bear
Indigo Baron
11
16
16
57
57
46
31
Violet Duchess
8
11
11
30
11
26
21
END Res: 61/85, Rec 12
White Lady
6
10
10
25
-7
30
0
END Res: 167/240, Rec 5
Iron Duke
9
10
10
31
1
60
32



Phase
DEX
Green Knight
12
23
GREEN KNIGHT: *Violet Duchess, where are you?* Green Knight asks over the Legion's secure frequency. *I'm on my way.*

GREEN KNIGHT: Green Knight once again activates his Strength of the Bear visage, taking on an almost bear-like appearance as he gets bigger and heavier. He does a half move (5") down the passage and holds his action pending the actions of the terrorists.

TECH: 32 pt MP, 25 points in Strength of the Bear, 6 points in Speed of the Wolf.
TECH: 5" half move down the passage. DCV 9. 3 END.
Iron Duke
12
20
IRON DUKE:  Iron Duke smiles at the terrorist.  "Allah Akbar.", he says, taking a full recovery for Phase 12.
White Lady
12
18
With the SWAT agent still assisting, White Lady gets another recovery. She continues to use 5 END from her reserve maintaining her ice form.
Terrorists
12
18
Terrorist 10
OCV 6, DCV 6 [rolled 16]
Round 1 Damage 1.5d6K [rolled 2 (2) - Total: 4, Body: 1], Stun [rolled 4], KNB [rolled 7]
Round 2 Damage 1.5d6K [rolled 3 (2) - Total: 5, Body: 1], Stun [rolled 2], KNB [rolled 9]
Round 3 Damage 1.5d6K [rolled 2 (3) - Total: 5, Body: 1], Stun [rolled 3], KNB [rolled 16]
Indigo Baron
12
17
INDIGO BARON: IB will continue movement up to the terrorist and will push to make an attack. When he reaches the terrorist, he will make a GRAB on the terrorist with the vest.

INDIGO BARON: Action: Grabbing the Terrorist [rolled 8],
Action: Slam terrorist into the wall [rolled 1 2 3 6 6 1 3 5 6 3 1 1 - Total: 38, Body: 11]
Violet Duchess
12
13
VIOLET DUCHESS: *Right side of hallway, next to first elevator* she replied over the comm. The invisible mentalist stepped back a bit further then kept watch to see what the terrorists would do.

TECH:
Half move 3", END: 1
Hold half action

Maintain Cognitive Invisibility, ENDR: 2
Terrorists
12
13
PHASE 12

DEX 23
Green Knight moves forward 5" and holds his action. At the end of the phase, he will lose 5 of the 9 points he transferred last turn and his DEX will drop to 21.

DEX 20
Iron Duke drops all active powers, including his force field. If he is not attacked prior to PHASE 3, DEX 20, then he will get a recovery. He will also get his post-phase 12 recovery.

DEX 18
White Lady gets another recovery bringing her up to -7 STUN.

Terrorist 10 looks around the corner and fires a burst and Green Knight. He misses. The burst does not hit anyone else.

DEX 17
Indigo Baron grabs Terrorist E and slams him against the wall, causing 0 BODY and 24 STUN. The terrorist is barely conscious. His bomb shows 8 seconds until detonation.

GM: Green Knight and Violet Duchess have half actions remaining.

GREEN KNIGHT: Moves another 4" towards Terrorist 10.

VIOLET DUCHESS: The weakened mentalist decided to wait a couple seconds before taking action. *Green Knight, I'm going to attempt to blind the terrorist at the corner in a second. I'll move to the other side to help make others ineffective too.*

VIOLET DUCHESS TECH: Continue to hold half action until T3Ph2


VIOLET DUCHESS: After taking a couple seconds to rest, the mentalist targeted Terrorist 10 with a flash of neural blindness.

VIOLET DUCHESS TECH: Neural Blindness on Terrorist 10, EOCV 8 [rolled 14] to hit for [rolled 1 1 3 1 2 - Total: 8, Body: 2] sight group flash, ENDR: 5
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