Create Mail Create MailRange Modifiers Range ModifiersSpeed Table Speed Table

Turn
Campaign:Gamma Company
Adventure:Behind Enemy Lines
Send To:Cal, Erict, Mack, Marko, Peter, Rock, Shooter
Turn Start Date (ex. 12/31/6565)06/23/6569
Turn Number:3.5
Combat Turn:
Subject:Refugees - Turn 2, Phase 12
PHASE 12
Dex 20 - Cal, Rock, Shooter
Dex 18 - Marko, Invader
Dex 16 - Mack
Dex 15 - Zho Soldier
Dex 14 - Erict, Peter
Dex 10 - Zho Refugees

GM: Because of the natural cover of the tall grasses, everyone is at a minus to hit. If you are presenting a target then you are at -2 to be hit. Otherwise you are at -4. This turn, the invaders are all presenting targets so you are all at -2 to hit them. This applies only to ranged attacks over 8".

GM: If you are a mentalist acting on your EGO instead of DEX, let me know when you send your turn.

DEX 20
SHOOTER: Drops down into the high grass and drops his Outer Field while he changes clips (0 END).
8 clips of 6 charges
Clip 1 - empty
Clip 2 - 0 used, 6 remaining
Clips 3-8 are all full
BODY 12/12, STUN 32/32, END 12/40

CAL: Feeling his head swoon knows his consciousness is waining. He tries desperately to slow the flow of blood.
TECH: Paramedics 12- -4 = 8- [rolled 10]
BODY: 2/15, STUN: 4/32 END: 29/36

GM: STUN damage for this phase 4d6 [rolled 6 4 3 4 - Total: 17, Body: 5].

ROCK: Switching to the next standing invader, Rock fires a three round burst.
TECH: Firing 3 round burst with HAR on Invader #4, OCV 8, DCV 9 [rolled17]
Rnd 1 - Damage 3.5d6K [rolled 3 4 5 (2) - Total: 14, Body: 3], Stun [rolled2], KNB [rolled 12]
Rnd 2 - Damage 3.5d6K [rolled 3 5 6 (1) - Total: 15, Body: 4], Stun [rolled1], KNB [rolled 11]
Rnd 3 - Damage 3.5d6K [rolled 5 5 1 (2) - Total: 13, Body: 2], Stun [rolled5], KNB [rolled 7]
+4 PSL vs Range, +1 CSL with HAR, +4 DCV from full cover (modifiersalready included)
Used: 15 of 32 round clip1 (out of 4 total)
BODY: 15/15 STUN: 40/40 END: 43/46

GM: Rock missed his target.

DEX 18
INVADER 1: Down and Out

INVADER 2: See below.

INVADER 3: Down and Out

INVADER 4: See below.

INVADER 5: See below.

INVADER 6: Running away

INVADER 7: See below.

INVADER 8: Down and Out

GM: For whatever reason, Cal's presence has made the invaders extremely wary. The four remaining invaders duck down into the grass and back up a short distance. Rock and Shooter get the definite impression that they are now waiting for something else to happen.

DEX 16
MACK: Holds his action.

DEX 15
ZHO SOLDIER: Fires at #5 - needs 11- to hit #2 [rolled 9]
Rnd 1 - Damage 3d6K [rolled 9], Stun [rolled 2], KNB [rolled 9]
Rnd 2 - Damage 3d6K [rolled 10], Stun [rolled 4], KNB [rolled 9]
Rnd 3 - Damage 3d6K [rolled 13], Stun [rolled 1], KNB [rolled 9]

GM: Two if his rounds struck #5 but did not do much damage.

DEX 14
ERICT: Erict lies exhausted from all the unusual amounts of teleportation his body has been forced to endure, but gathers his strength for a more relaxing job, healing his friends. His concentration deepens as he focuses on each wound, and they begin to close, while waves of pain wrack his own body.
TECH: Free move 1" if needed to get into reach of all three.
TECH: Healing 2d6 to Body [rolled 3] on all 3, Delayed Phase, Paramedic skill roll, 15- at -4 for active points, so need 11-, [rolled 14], -8 End (he doesn't have) so he takes 4d6 stun from the burn [rolled 14], and is drained 3d6 stun from the side effect [rolled 9].
He then gets post-
phase 12 recovery, thank the gods ;)
BODY: 14/14, STUN: 33-rolls/34, END: 0/46

PETER: Seeing that retreat is actually possible, Peter decides to make an important preparation. He calls over to Shooter and Marko just quietly enough for them to hear, "Marko, when the time comes telepathically make sure everyone in the squad knows who I really am. Shooter, I need you to act asputative commander of the squad, while still deferring to my orders. You'll understand in a moment." Then the air around him shimmers and when it stops, he's a different person, clearly a Zho, and wearing the uniform of an over-captan in the Consular Guard.
TECH: Shapeshift to Consular Guard. [5 END] The guard will have injuries comparable to Peter's. If Erict wants to treat him, I don't want the illusion to get in the way.
BODY: 5/10 STUN: 7/26 END 9/26 (Post 12 REC of 6)

GM: Shooter nods and says, "Yes Sir".

DEX 10
The zho children that were in front of Mack run past him towards Marko, who has a flashlight. Marko hands the lead child another flashlight and directs him to continue running down the tunnel. The two women who were behind Mack, including one holding a child, squeeze past him and follow the children at a slower pace. The two women who were behind them, who panicked and ran the other way finally come to their senses and turn around again and head back down the tunnel, reaching Mack's location by the end of the phase. The remaining woman outside, comes down into the tunnel, as do the two civilian men, carrying the wounded zho soldier. Only Rock and the other zho soldier remain outside.

MACK: After the the civilians start to move in the right direction, Mack encourages them in Zhdant with, "Good job. Great. Keep movin'. When you get to the intersection, wait thar. You'll be fine." He sees a target and takes it, but also sees that there's a lot of blood loss up top. Under his breath he curses in Imperial and counts down, "On my mark. 1. 2. 3. SHOT!"
TECH: Some chatter. No movement in this tunnel. Attack with BASH!, 2d6k vs PD, Explosion, -1DC/6", OCV/DCV/ECV 5, 10 END.
Activation, 14- [rolled 12]
If it activates, on segment 1 it falls, which might change things:
To Hit OCV 5 vs hex DCV 3. Target is midpoint between #4 and #5, 13- [rolled 12]
If it misses, drift [rolled 2 - Total: 2, Body: 1]

Damage, 2d6k vs PD, [rolled 6 4 - Total: 10, Body: 3]
STUN lotto, 1d6-1
[rolled 5]
[rolled 1]
[rolled 5]
[rolled 1]
[rolled 1]

KB, 3d6 for KA
[rolled 15]
[rolled 12]
[rolled 11]
[rolled 6]
[rolled 12]

BODY: 13/13 END: 6/26 STUN: 27/27

GM: When it hits on Phase 1, numbers 4 and 5 take the full brunt. The attack doesn't seem to have a lot of effect on 5, but 4 does take some STUN.
File Attachments: