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Turn
Campaign:Wings of Justice
Adventure:Northern Exposure
Send To:Green Knight, Indigo Baron, Iron Duke, Violet Duchess, White Lady
Turn Start Date (ex. 12/31/6565)8/14/2012
Turn Number:1.5
Combat Turn:
Subject:Aliens - Turn 1, Phase 3
Combat
Physical
Energy
Other
Flash
Charges Remaining
DEX/EGO
SPD
PD
rPD
ED
rED
Mental
Power
Sight
Sound
???
Green Knight
20
5
21
9
20
7
0
9
0
0
Indigo Baron
17
4
15
9
15
9
7
0
0
0
Violet Duchess
13/23
4
15
12
13
8
15
0
0
0
White Lady
18
5
20
16
23
16
8
0
0
0
Iron Duke
20
4
21
11
21
11
7
0
0
0

REC
BODY
STUN
END
Other
Full
Current
Full
Current
Full
Current
Green Knight
14
12
12
48
48
70
70
Indigo Baron
11
16
14
57
50
48
48
Violet Duchess
8
11
11
30
30
26
26
END Res: 58/65, Rec 12
White Lady
6
10
10
25
25
30
30
END Res: 230/240, Rec 5
Iron Duke
9
10
10
31
31
60
55
Phase
DEX
Violet Duchess
3
23/13
VIOLET DUCHESS: Closer to the strange creatures she scans their minds to see what they're thinking.

TECH: Maintain Cognitive Invisibility, ENDR: 2
Mind Reading on closest Alien (probably 1 or 2 depending on LOS), EOCV 8 [rolled 13] to hit for [rolled 3 6 6 6 5 2 4 1 3 1 - Total: 37, Body: 11] for surface thoughts effect, ENDR: 5
Green Knight
3
20
GREEN KNIGHT: With the alien within easy reach, Green Knight radios the team, {Do we attack or try to parley? Or do we wait for them to make the first move? They certainly don't look friendly.}
Iron Duke
3
20
IRON DUKE (GM): I can't get to Maptool until this evening, but I can get out a turn during the day given a little bit of data about the scene. Alternatively, I can submit later this evening -- whichever works. Fundamentally, though, Iron Duke is still at full defense and waiting to see what behavior the aliens exhibit. My plan is to be reactive rather than active. So far they're bounding into scene, but not necessarily hostile.
White Lady
3
18
WHITE LADY: White Lady isn't fast enough to get in the way of the Aliens, but she'll continue running towards the one heading for the lodge while Icing up the next nearest entrance (door or window).
Aliens
3
18
ALIEN 1: Shoots his gun at Indigo Baron. It is an AE attack. Indigo Baron has the option to abort his held action to dive for cover. If he chooses to do so, let me know how far he wants to dive and then make a DEX roll (at -1 per inch that you dive). Damage [rolled 11], Stun [rolled 2]

ALIEN 2: Shoots his gun at Green Knight. Green Knight has the same option as Indigo Baron.

ALIEN 3: Throws a grenade at the side of the lodge. OCV 9 vs DCV 3, needs 17- [rolled 4], Damage (RKA) [rolled 5 1 5 - Total: 11, Body: 2]

ALIEN 4: Full move towards the lodge.
Indigo Baron
3
17
INDIGO BARON: Ditto for Indigo Baron. He’ll be full defensive, but definitely “in the way” of the alien headed towards the lodge (i.e. the alien would have to move through him to continue on). And, at his size, he’ll be waving his arms, etc. to try to attract the alien’s attention.

Phase 3, DEX 23
Violet Duchess attempts to probe the minds of the aliens. She succeeds in getting past the innate mental defenses of the alien but is unable to understand their thoughts.

GM: In game terms, her EOCV roll was successful but she does not have the Alien adder for Mind Scan and is thus unable to decipher their thoughts.

Phase 3, DEX 20
Green Knight and Iron Duke hold their actions to see what the alien will do.

Phase 3, DEX 18
White Lady does a 4" half move towards the lodge and then puts up another Ice Wall.

Alien 1 shoots his gun at Indigo Baron. It is an AE attack. Indigo Baron has the option to abort his action to dive for cover. If he chooses to do so, let me know how far he wants to dive and then make a DEX roll (at -1 per inch that you dive).

Alien 2 shoots his gun at Green Knight. Green Knight has the same option as Indigo Baron.

Alien 3 throws a grenade at the side of the lodge. It explodes causing significant damage to the side of the building and creating a hole large enough for someone to enter.

Alien 4 does a full move towards the lodge looking to get around the Ice Wall that White Lady placed last phase.

Iron Duke has a held action.

Green Knight and Indigo Baron have a choice to make - lose your action to dive for cover or suffer the effects of the unknown weapon.

GREEN KNIGHT: Green Knight will abort his held action and attempt to dive for cover 2" hoping that this puts him beyond the range of the attack. His Overall Level is in his DEX roll giving him a base 14, -2 (for 2" dive) = 12 or less [rolled 7].

INDIGO BARON: Will also dive for cover, 2 inches. [rolled 12] to see if he makes it.

GM: Green Knight dives 2" and avoids the 1 hex AE attack.

GM: Indigo Baron fails to dive for cover and suffers 2 BODY and 7 Stun from the painful attack that fills the air around him with lethal energy.

GM: Just need an action from Iron Duke to resolve Turn 1, Phase 3.

IRON DUKE (Tech): Telekinetic Grab and Hold on the nearest alien threat. -----> OCV 8, DCV 8 [(3d6)], [rolled 6 1 5 5 2 - Total: 19, Body: 5], 5 DEF

GM: You have your attack roll formatted wrong. You need to get rid of the parentheses. Over and above that however, you might want to consider a half move prior to attacking. Right now, the closest alien is 20" away which is a -6 range penalty (-4 for Iron Duke because he has 2 range penalty skill levels). A half move won't change this but it will get you slowly closer. The other option is to forgo an attack this phase and just move closer.

IRON DUKE (OOC): Done. 20" is farther away than I thought I was. That'll teach me to procrastinate on Maptool...

IRON DUKE: Activate flight, move towards the Lodge to intercept aliens 3 and 4, reserve attacks for my next action.

INDIGO BARON: “OW! Dammit! OK, no more Mr. Nice Hero. Right back at ya!”

INDIGO BARON: Half move to close and attack.
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