The Desolute Void
Equipment Provided
Campaign:Black Moon
Adventure Name:The Desolute Void
Adventure Topic:Equipment Provided
The following equipment is provided for the group.


Pts. 
Powers and Martial Arts
  
Personal Equipment (1 per person) 
4  
1) Body Armor: Armor (3 PD/3 ED) (9 Active Points); Activation Roll 12- (-3/4), OIF (-1/2), Real Armor (-1/4) 
4  
2) Handheld Communicator: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF Fragile (-3/4), Extra Time (Full Phase, -1/2) 
10  
3) Vacc Suit: Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); OIF Bulky (-6 DEX; -1) 
3  
4) Psionic Protection Helmet: Mental Defense (6 points total) (6 Active Points); Does not add to normal Mental Defense (-1), IIF (-1/4) 
  
 
  
Personal Equipment Choice (Each person may choose one of the following) 
16  
1) Speldar 9mm Pistol: Killing Attack - Ranged 3d6 (45 Active Points); OAF (-1), Beam (-1/4), 2 clips of 8 Charges (-1/4), Real Weapon (-1/4) 
15  
2) Speldar Stunner: Energy Blast 9d6, STUN Only (+0) (45 Active Points); OAF (-1), Beam (-1/4), 12 Charges (-1/4), No Knockback (-1/4), Real Weapon (-1/4) 
  
 
  
Group Equipment (1 of each) 
7  
1) Medkit: Aid BODY 2d6, Activation Roll 15-, Burnout (+0), Requires A Paramedics Skill Roll (No Active Point penalty to Skill Roll; +0) (20 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration (0 DCV; -1/2) 
3  
2) Binoculars: +3 versus Range Modifier for Sight Group (5 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 
PCs Involved:
File Attachments: