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Turn
Campaign:Wings of Justice
Adventure:Introduction
Send To:Green Knight, Indigo Baron
Turn Start Date (ex. 12/31/6565)8/14/2010
Turn Number:1.0
Combat Turn:
Subject:Character Generation
Starting characters may be built on 150 points, plus up to 115 points in disadvantages. Max for one category of disadvantuages is 40 points.

House Rules
  • Everyone must have at least 25 points in skills (excluding skill levels/bonuses).
  • Most of your characteristics, except those that are an integral part of your concept, should be 23 or less.
  • In general, no more than about 10 to 15 percent of your points should be in foci.
  • Each character may have an Elemental Control or a Multipower, but not both.
  • Skill bonuses cannot go into a Power Framework. This includes bonuses for powers such as Mind Scan and Missile Deflection. The skill bonuses must be purchased separately as skill levels.
  • Variable Power Pools are discouraged but not forbidden. However, if you take a VPP, it can only be changed between adventures.
  • Limitations must be limiting. If I don't think a particular limitation is limiting, you won't get any points for it.

Powers
  • Force Wall - Force wall automatically blocks one sense group. Depending on the nature of the wall, I may allow it to block other sense groups for no additional cost.
  • Invisibility - You cannot buy invisibility to more than 3 sense groups (at least to start with).
  • Regeneration - Regeneration is a 10 point, persistent, special power that affects self only. It is not a variant of Healing. Define it as a Custom Power. It is self only and for each 10 points, allows the character to recover 1 point of BODY during post-phase 12 recoveries. For slower regeneration (1 point per hour) take the Rapid Healing talent.
  • Shape Shift - You cannot buy shape shift vs more than 3 sense groups (at least to start with).

If you want to buy any of the following powers, talk to me first as I am inclined to disallow them, but may be talked into them with a good concept.
  • Clairsentience
  • Desolidification
  • Extra-dimensional Movement
  • FTL Travel
  • N-ray Vision

Build Guidelines
  • The five main defenses are PD, ED, Mental Defense, Power Defense and Flash Defense. Everyone should be good in two of these, moderate in one and poor in the other two.
    • Good PD/ED: 20-25
    • Moderate PD/ED: 15
    • Poor PD/ED: 10
    • Good Mental/Power/Flash Defense: 15
    • Moderate Mental/Power/Flash Defense: 8
    • Poor Mental/Power/Flash Defense: 0
  • Melee attacks should be 60 active points or less. Ranged attacks should be 50 active points or less.

Disadvantages
  • Everyone can have up to 115 points in disads.
  • The following disads are recommended for everyone:
    • Hunted: VIPER on 8 or less (More Powerful, NCI, Harshly Punish) - 20 points. I will be rolling this every adventure so if multiple people take it at greater than 8-, then the combats could get really tough.
    • Hunted: Government on 11 or less (More Powerful, NCI, Watching) - 15 points.
    • Secret Identity - 15 points
  • Everyone should have some sort of code that makes them a good guy. It should be a 20 point code, such as a Code Against Killing, Code of Honor, Code of Chivalry, etc.

Limitations
  • Only in Hero ID - I envision all scenarios starting with the characters already in Hero ID so this limitation is not worth any points.

Everyman Skills

Free Everyman skills include:

  • One (2 point) Professional Skill (see Champions rules for examples or ask me)
  • Language: English (4 pts)
  • Transport Familiarity: Small Ground Vehicles

For a good list of psychological, physical and social disads, see the Master List of Limitations.

Notes on the game

A very small percentage of the population has been "infected" with mutant powers. In most cases, such powers are a very corrupting influence and most powerful mutants become bad guys of varying degrees. There is one very notable exception. A small collection of superheroes, known simply as "The Legion" appear to be uncorruptible. No one is really sure who they work for, if anyone.

As an uncorruptible superhero, you are a member of the Legion. You know some of the other members, usually by title only. You are not sure who has oversight of the Legion but suspect that it is the US Government. You may not even want to be a member of the Legion but somehow, they always find you and have usually been able to use your moral code to get you to help them out in times of need.

All members of the Legion have a title. You have the option to choose your title yourself or, if you are like some members of the Legion, and dislike the titles, one is chosen for you.


Title

Your Legion title must include two words. The first word is taken from the first list and the second word is taken from the second list. Each word can only be used once. If the words you want to use are not on the list, and are of the same vein as the existing words, let me know.

First WordSecond Word
Black
Blue
Brass
Bronze
Brown
Gold
Green
Indigo
Iron
Orange
Platinum
Purple
Red
Silver
Tin
Violet
White
Yellow
Baron
Baroness
Bishop
Champion
Count
Countess
Defender
Duchess
Duke
Earl
Guardian
Knight
Lady
Lord
Paladin
Patriarch
Prince
Princess
Protector
Queen
Rook


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