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Turn
Campaign:Black Moon
Adventure:The Desolute Void
Send To:Curt Rustle, Dasan Gram, Ianna, Isobella, Jack, Marcello diPietro, Shooter, Tal Everwind
Turn Start Date (ex. 12/31/6565)
Turn Number:5.4
Combat Turn:
Subject:Pod Battle - Turn 1, Phase 9-10
Combat
Physical
Energy
Other
Flash
Charges
DEX/EGO
SPD
PD
rPD
Total
ED
rED
Total
Mental
Power
Sight
Sound
???
Curt Rustle
26
5
10
13
23
5
13
18
19
5
0
0
0
Dasan
20
5
4
20
24
4
20
25
6
0
10
0
0
Laser Cannon - 13/16
Flame Thrower - 0/4
Mini-gun - 13/16
Force Field - 1/6
Ianna
35
6
11
15
26
11
15
26
0
5
0
0
0
Isobella
33
5
5
24
29
3
24
27
9
0
10
0
0
Defiance Super Shock - 95/96
Jack Braun
20
5
12
23
35
11
23
34
10
0
2
0
0
Marco diPietro
18/23
4
12
13
25
12
13
25
24
7*
0
0
0
Shooter
20
4
8
31
39
8
31
39
18
10
7
3
0
Manhunter - 11/12
SSR - Normal - 14/16
SSR - AP 16/16
Frag Grenades - 3/6
Tal Everwind
23
5
2
20
22
4
20
24
0
0
0
0
0

REC
BODY
STUN
END
Other
Full
Current
Full
Current
Full
Current
Curt Rustle
10
12
37
7
40
29
Dasan
9
14
36
18
46
Ianna
10
12
37
10
46
17
Isobella
5
12
25
1
30
25
Jack Braun
12
12
47
-14
76
0
Marco diPietro
10
10
33
4
48
27
Shooter
8
13
32
40
32
Tal Everwind
9
18
32
13
36
13
END Reserve 76/90 (10 REC)




DEX
Ianna
35
SHOOTER: If Ianna wanted Shooter to hold his phase 9 action while people moved out of the way so that he could use a frag grenade, then I am fine with that. It basically means that Dasan, and maybe Ianna and Jack, need to move a bit further from the cluster of bugs but then a single frag grenade may take out most of the remaining bugs.

IANNA: Yeah, she'll use her phase 10 to pull Jack and herself back further to give Shooter the room. She does have pretty good armor so she can take a bit of the edge of the blast (anything less than 25 STUN and 15 BODY)
Isobella
33
ISOBELLA: {These bugs are just too fast for me, I'm getting woozy, I need to retreat before I go down too.} Fitting actions to thoughts, Isobella activates the jump jets of her Thunderfox armor to jump up to one of the pods well above the fight. Holding her cane in one hand, she draws her Defience Super Shock with the other and takes aim at one of the stunned bugs below.

ISOBELLA (tech): Half move up to 8" up 16" over to high mounted pod. Ideally would be pod within 4" of fight to avoid range modifiers. Shoot stunned bug using gun, OCV 10, DCV 10 [rolled 13], damage [rolled 3 3 6 4 2 4 3 3 4 4 - Total: 36, Body: 11],
knockback [rolled 7]
Curt
26
CURT: Still up in the trellis-like roof of the room, Curt moves towards the bugs who dove for cover and uses stretching and martial arts to attack.
TECH: Half move and attack bug 10, OCV 11, DCV 9 [rolled 13], Damage [rolled 3 3 2 4 5 2 6 5 1 4 1 - Total: 36, Body: 10], KNB [rolled 5]
Tal
23
TAL: Will spend this round taking a recovery.

TAL: "What happened? Those verdammt little critters just move too fast to get a bead on!"
Jack
20
Dasan
20
DASAN: {Well that's it for the flame thrower. It wasn't as effective as I would of liked, but at least it kept some of them busy. I guess it's time to battle test the Mini Gun.} A hum starts to emminate from Dasan's Mini gun as it starts to spin up.

DASAN(Tech): My intention is fire at the bugs in front of me. I hope this comes out right, I will let you decide what hexes they are in for the -1 OCV to auto fire . Quick shot OCV 13 DCV 10

shot 1 [rolled 12] if hit damage [rolled 5 3 (2) - Total: 10, Body: 2] AP, stun [rolled 1]
shot 2 [rolled 9] if hit damage [rolled 5 1 (2) - Total: 8, Body: 1] AP, stun [rolled 4
shot 3 [rolled 14] if hit damage [rolled 1 4 (1) - Total: 6, Body: 1] AP, stun [rolled 2]
Shooter
20
SHOOTER: Shooter does a half move to where he can see the battle.  The bugs are too close to his allies to even consider a grenade so he holds his action to see if a chance presents itself.  If the opportunity arises, he firest a frag grenade to explode beyond the bugs and at least 7 or 8 meters from the closest ally.
OCV 11, DCV 8 [rolled 6], Damage 3d6+1K Explosion [rolled 4 2 2 (+1)- Total: 9, Body: 3], Stun [rolled 2], KNB [rolled 12]
Marco
23 or 18
MARCO: Attempts to paralyze the bug attacking him.
ECV 9 [rolled 8], Paralysis [rolled 2 6 5 - Total: 13, Body: 4]
Bugs
35
Bug 3 Attacking Marco: OCV 16 [rolled 12], Damage 10d6 [rolled 4 3 3 4 4 5 2 3 6 - Total: 34, Body: 10], No KNB

Bug 2 Attacking Isobella: OCV 16 [rolled 10], Damage 10d6 [rolled 2 4 5 2 6 5 1 4 1 - Total: 30, Body: 8], No KNB
Bug 26 Attacking Isobella: OCV 16 [rolled 6], Damage 10d6 [rolled 1 6 2 6 5 2 3 1 6 - Total: 32, Body: 10], No KNB

Bug 8 Attacking Dasan: OCV 16 [rolled 18], Damage 10d6 [rolled 4 1 2 4 1 6 5 6 1 - Total: 30, Body: 8], No KNB
Bug 25 Attacking Dasan: OCV 16 [rolled 9], Damage 10d6 [rolled 1 2 1 3 5 2 2 5 6 - Total: 27, Body: 8], No KNB
Bug 27 Attacking Dasan: OCV 16 [rolled 7], Damage 10d6 [rolled 6 1 2 1 2 1 5 3 1 - Total: 22, Body: 6], No KNB

Bug 32 Attacking Ianna: OCV 16 [rolled 11], Damage 10d6 [rolled 6 5 5 3 3 2 3 3 4 - Total: 34, Body: 10], No KNB

PHASE 9
DEX 35 - The bugs attack!
Bug 31 drops from bleeding.

Marco is attacked by 1 bug and hit for 9 STUN. He has 4 STUN remaining.

Isobella is attacked by 2 bugs and hit twice for 8 STUN. She has 1 STUN remaining.

Dasan is attacked by 3 bugs and hit twice for 2 STUN. He has 18 STUN remaining.

Ianna is attacked by 1 bug and hit for 8 STUN. She has 10 STUN remaining.

DEX 23 - Marco paralyzes bug 3.

DEX 20 - Shooter does a half move and holds his remaining half move.

PHASE 10
DEX 35 - Ianna does a half move back and then uses her Aportation to move Jack behind her.

DEX 33 - Isobella activates the jump jets of her Thunderfox armor and flies up to a pod. She lands and fires at bug 9 who is still prone having aborted his phase 9 action to dive for cover against Dasan's flamethrower, hitting for 22 STUN, and stunning it.

DEX 26 - Curt hits for 25 STUN, stunning the bug.

DEX 23 - Tal starts a recovery

DEX 20 - Dasan does a half move back and fires 3 shots from his minigun at bug 25, but misses.

DEX 20 - With the area clear, Shooter fires a frag grenade to kill as many bugs as he can. His attack damages 6 bugs. One bug dies and the remaining take 4 BODY and 7 STUN and are all bleeding.



GM: Ianna can make a 1d6 roll to see if she goes first on phase 12.

BUGS: Phase 12 rolloff [rolled 3]
IANNA: Phase 12 lottery [rolled 3]

GM: I need Ianna's action for phase 12 and then I will resolve her and the remaining bugs.
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