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Turn
Campaign:Gamma Company
Adventure:Legion of Death
Send To:Cal, Erict, Marco, Peter, Rock, Rosin, Shooter
Turn Start Date (ex. 12/31/6565)02/11/6570
Turn Number:11.1
Combat Turn:
Subject:Cyborg Adventure
The team sends word that they are interested in investigating the cyborg. The following day, Lt. Hite meets with the group at a small building near the barracks. He tells them that he doesn't really have much information other than the location where they caught the cyborg.

"The city of Mucktown, the second largest city in the baronry, is about 25 kilometers to the northeast of here along the coast. The cyborg was first spotted by a patrol boat about 10 kilometers north of Mucktown, walking north along the coast. The patrol boat pulled in a couple kilometers north of there and intercepted the cyborg. The cyborg put up a fight but he was outnumbered and outgunned and the marines managed to take him down and bring him back to Mucktown. Before bringing him back, the patrol boat headed north along the coast for a few more kilometers to see if they could figure out where the cyborg was headed. They spotted nothing but then they also never went ashore. It's possible that your group, being on foot and walking north along the coast, might figure out what the guy was doing there and where he was going. My suggestion is that you start at the location where our marines intercepted him and head north from there."

Lt. Hite turns to Peter and continues, "You asked about borrowing the cyborg's radio but that will not be possible. We just don't know you well enough to trust such valuable, and fully functional, technology to you with the assurance that you will return it. If you don't change your mind about this mission, then what I can do is send a message to Mucktown and have them give you a lift in a patrol boat to where they intercepted the cyborg. From there you would be on your own."

PETER: "I can understand that," Peter replies. "But let me make two counter proposals. First, we could leave something of ours that your engineers deem of roughly equal value as a security for returning the radio." He doesn't offer anything specific. But he knows that Lt. Hite is aware of the level of technology they have. "Barring that, I'd like to see if a few of my people can examine the radio - under strict supervision, of course, so that we can find the frequencies that the cyborgs are using."

PETER (TECH): Make any of Persuasion, Trading, or Bureaucratics rolls, in case they'll help. Persuasion (14-) [rolled 10]; Trading (14-) [rolled 12]; Bureaucratics (14-) [rolled 9]. I can try as well if those would do any good.

LT HITE: The officer thinks about it for a moment and then says, "What did you have in mind to leave with us for collateral?"

GM: Let me know if there is anything else you want to talk to Lt. Hite about.

ROSIN (OOC): I don't think Rosin knows enough about radios to suggest this, but could we use the groups radio to find out what frequencies this radio is tuned to? Do very low power transmissions (low enough not to be picked up outside the room) on the groups radio at different frequencies until the cyborgs radio responds?

PETER (OOC): That's something that Peter had suggested during his initial meeting.

ROCK: Rock is good to get a ride up to the area and just explore on foot.
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