| Phase | DEX | |
Violet Duchess | 12 | 23/13 | VIOLET DUCHESS: At the sight of the strange creatures, Duchess turns on her invisibility and shifts dimensions to be closer to the lodge. Over the comm she says, *My mental powers work on people but I don't know if they will against these things.*
TECH: Activate Invisibility (2 END), 10" full move teleport towards lodge (2 END)
OOC: One interesting thing about VD's build is that she has never encountered aliens and thus does not have alien mind on any of her mental powers. I think technically some of her powers could still work but in concept this is new territory for her so she may not be very useful in actual fighting against them. I'll still roleplay her attempting to use her mental powers on them even though Marty knows he didn't build them to include alien minds. |
Green Knight | 12 | 20 | GREEN KNIGHT: "I don't know what those things are but they don't look human." He activates his Strength of the Bear and leaps towards the strange creatures.
TECH: Activate Strength of the Bear (2 END), 19" Superleap full move aiming to intercept the creatures (4 END), -6 DEX to hit target hex, overall level in DEX roll, need 8 or less [rolled 6]. |
Iron Duke | 12 | 20 | IRON DUKE (OOC): Without Maptool I'm blind as well, but not too worried about it at the moment. I'll activate defenses (2 END) and ready a telekinetic grab and hold, using it only if the aliens prove hostile. |
White Lady | 12 | 18 | WHITE LADY: "it's possible, but I think it's a good idea to keep them away from the lodge." Running forward White Lady didn't want to do anything that could be considered an attack just yet, so instead of trying to slow down the aliens she added some protection to the nearest entrance in the form of a thick sheet of ice.
WHITE LADY (tech): half move towards Lodge and aliens (4" half move, 1 END), entangle on large entrance (door or window as seems appropriate). Walls are nice easy targets :-) OCV 8 [rolled 7], protection 5 DEF, [rolled 1 3 5 4 1 - Total: 14, Body: 3] body (5 END) |
Aliens | 12 | 18 | |
Indigo Baron | 12 | 17 | INDIGO BARON: “You know, they could be friendly. If these are aliens, they may not be aware that they’ve caused any damage.” He watches the ‘beasts’ bound towards the lodge. “I mean, it is possible - however unlikely it may be.”
INDIGO BARON: (OOC) IB will fly to intercept the beasts well before they get to the lodge (22" full move, 4 END), and will try to (non violently) interrupt their progress. |
Phase 12, Dex 20
Green Knight does a 19" full move superleap towards an intersection point between the aliens and the lodge.
Iron Duke holds his action.
Phase 12, Dex 18
White Lady does a 4" half move and puts an icy Entangle wall in front of the main entrance.
Three of the aliens do a 9" full move to intercept the group. The remaining alien heads directly towards the lodge.
Phase 12, Dex 17
Indigo Baron does a 22" full move towards the lone alien heading towards the lodge.
GM: Indigo Baron ends up 2" from the nearest alien and 5" from the alien that broke towards the lodge.
GM: Green Knight is 2" from the closest alien of the three that are moving to intercept the group.
GM: Both Green Knight and Indigo Baron are close enough to see that the aliens are armed with some sort of hand weapon of unknown design or power. They also have some additional items on a leather harness that could be spare clips, grenades or something else entirely.
GM: Violet Duchess is 11" from the nearest alien.
GM: White Lady is 16" from the nearest alien.
GM: Iron Duke has a held action and is 20" from the nearest alien. Let me know if he wants to use his held action now. Otherwise everyone recovers their END and we move to Turn 1, Phase 3.
GM: Maptool has been updated. |