GM: Roll to see who goes first in phase 8
White Lady [rolled 1]
Aliens [rolled 21]
| Phase | DEX | |
| | | |
Green Knight | 8 | 21 | GREEN KNIGHT: Green Knight wants to make sure the alien is out for good. He hits alien 1 again.
TECH: Maintain Strength of the Bear (2 END), Punch Alien 1 (6 END).
OCV 7 [rolled 11], Damage [rolled 3 3 6 5 2 6 2 1 2 6 5 5 - Total: 46, Body: 14]
GREEN KNIGHT: Oops, forgot half move to reach alien 1 (1 END). |
White Lady | 8 | 18 | |
Iron Duke | 9 | 20 | |
Indigo Baron | 9 | 17 | INDIGO BARON: If IB is not in immediate danger of being attacked, he’ll definitely “take 5”. At 4 STUN remaining, one more shot would do him in, and then he’s just another squishie. |
Violet Duchess | 9 | 13 | |
Aliens | 8 | 18 |
- Alien 1 - Unconscious
- Alien 2 - Shoots at Violet Duchess - OCV 9 (1 hex AE) [rolled 7], Damage [rolled 2 6 (2) - Total: 10, Body: 3], Stun [rolled 4], No KNB
- Alien 3 - Shoots at Iron Duke - OCV 9 (1 hex AE) [rolled 11], Damage [rolled 4 2 (1) - Total: 7, Body: 2], Stun [rolled 5], No KNB
- Alien 4 - Shoots at White Lady - OCV 9 (1 hex AE) [rolled 14], Damage [rolled 1 2 (2) - Total: 5, Body: 1], Stun [rolled 1], No KNB
|
Phase 8, Dex 21
Green Knight moves up on the barely conscious alien 1 and pummels him again, knocking him completely unconscious.
Phase 8, Dex 20
Alien 1 is unconscious
Alien 2 shoots at Violet Duchess and hits for 0 BODY and 12 STUN.
Alien 3 shoots at Iron Duke and hits for 0 BODY and 14 STUN.
Alien 4 shoots at White Lady and hits for 0 BODY and 0 STUN.
GM: Green Knight is currently at 36 STUN, Indigo Baron at 4 STUN, Violet Duchess at 18 STUN, White Lady at 21 STUN and Iron Duke at 12 STUN.
GM: Everyone else can send their phase 8-9 actions now. You might want to consider ganging up on another one. Indigo Baron might consider a Recovery if he doesn't think he will be attacked before his next action. |