Rule
Rule Category:Background Info
Rule Name:World Profile
In most of the Traveller modules, a typical world profile looks something like:

Grant 0807 D664122 4 S Non-industrial R G

This translates as follows:

N
A
M
E
L
O
C
A
T
I
O
N
S
T
A
R
P
O
R
T
S
I
Z
E
A
T
M
O
S
P
H
E
R
E
H
Y
D
R
O
S
P
H
E
R
E
P
O
P
U
L
A
T
I
O
N
G
O
V
E
R
N
M
E
N
T
L
A
W

L
E
V
E
L
T
E
C
H

L
E
V
E
L
B
A
S
E
S
R
E
M
A
R
K
S
R
E
S
T
R
I
C
T
I
O
N
G
A
S

G
I
A
N
T
Grant
0807
D
6
6
4
1
2
2
4
S
Non-Industrial
R
G


Name
The name of the star system.

Location
The location of the system on the subsector map.

Starport
The size and quality of the starport, which is usually located on the most densely populated planet in the system. Highly populated planets will usually have more than one starport and may have many space stations.

Starport
Type
Quality
Shipyards
Repair
Spaceport
A
Excellent
Starships
Overhaul
Class F
B
Good
Spacecraft
Overhaul
Class G
C
Routine
--
Major Damage
Class H
D
Poor
--
Minor Damage
--
E
Frontier
--
--
--
X
None
--
--
--
Spaceport
Class
Quality
Shipyards
Repair
Jump Station
Guest Facilities
F
Excellent
Starships
Overhaul
J Class
Excellent
G
Good
Spacecraft
Major Damage
K Class
Good
H
Routine
--
Minor Damage
--
Routine
I
Poor
--
Poor
Jump Station
Class
Quality
Repair
Guest Facilities
J
Excellent
Minor Damage
Excellent
K
Good
--
Good
    The class of starport will indicate whether the system also has an orbiting Spaceport or a Jump Station. A spaceport generally orbits the most densely populated planet of the system. A Jump Station is a type of spaceport, but is located within a day of a predefined Jump Point, which is usually several days travel from the most densely populated planet in the system.

    Shipyards - The presence of shipyards means that spaceships and starships can be built.
    Guest Facilities - Guest facilities includes hotels, restaurants and other amenities designed for the comfort of the crews and passengers of visiting ships.
    Size
    This number indicates the size of the inhabited planet in the system.

    CodeGeneral DescriptionMinimum DiameterMaximum DiameterRelative Size
    RAsteroid/PlanetoidMultiple BodiesUnder 1 km
    SVery Small200 km800 km
    0Asteroid/Planetoid BeltMultiple BodiesUnder 200 km
    1Small800 km2400 km
    2Small2400 km4000 kmLuna
    3Small4000 km5600 kmMercury
    4Small5600 km7200 kmMars
    5Medium7200 km8800 km
    6Medium8800 km10,400 km
    7Medium10,400 km12,000 km
    8Large12,000 km13,600 kmTerra
    9Large13,600 km15,200 km
    ALarge15,200 km16,800 km
    Atmosphere
    This number indicates the presence and type of atmosphere on the inhabited planet in the system.

    Code
    General DescriptionMinimum PressureMaximum Pressure
    0
    Vacuum
    --
    0.00
    1
    Vacuum (trace)
    0.001
    0.09
    2
    Vacuum (very thin tainted)
    0.10
    0.42
    3
    Vacuum (very thin)
    0.10
    0.42
    4
    Thin (tainted)
    0.43
    0.70
    5
    Thin
    0.43
    0.70
    6
    Standard
    0.71
    1.49
    7
    Standard (tainted)
    0.71
    1.49
    8
    Dense
    1.50
    2.49
    9
    Dense (tainted)
    1.50
    2.49
    A
    Exotic
    varies
    varies
    B
    Exotic (corrosive)
    varies
    varies
    C
    Exotic (insidious)
    varies
    varies
    D
    Exotic (dense, high)
    varies
    varies
    E
    Exotic (ellipsoid)
    varies
    varies
    F
    Exotic (thin, low)
    varies
    varies

    Hydrosphere
    This number reflects the hydrographic makeup of the inhabited planet in the system.


    CodeGeneral DescriptionMinimum %Maximum %
    0
    Desert World
    0%
    4%
    1
    Dry World
    5%
    14%
    2
    Dry World
    15%
    24%
    3
    Wet World
    25%
    34%
    4
    Wet World
    35%
    44%
    5
    Wet World
    45%
    54%
    6
    Wet World
    55%
    64%
    7
    Wet World
    65%
    74%
    8
    Wet World
    75%
    84%
    9
    Wet World
    85%
    94%
    A
    Water World
    95%
    100%

    Population
    This number reflects the population of the inhabited planet in the system.

    Code
    General DescriptionMinimum PopulationMaximum Population
    0
    Scant (less than 10)
    0
    9
    1
    Very Low (tens)
    10
    99
    2
    Low (hundreds)
    100
    999
    3
    Low (thousands)
    1000
    9999
    4
    Mod (ten thousands)
    10,000
    99,999
    5
    Mod (hundred thousands)
    100,000
    999,999
    6
    Mod (millions)
    1,000,000
    9,999,999
    7
    Mod (ten millions)
    10,000,000
    99,999,999
    8
    Mod (hundred millions)
    100,000,000
    999,999,999
    9
    High (billions)
    1,000,000,000
    9,999,999,999
    A
    High (ten billions)
    10,000,000,000
    99,999,999,999

    Government
    This number represents the type of government in control of the inhabited planet in the system.

    CodeGovernment TypeDescription
    0
    NoneIn many cases, family bonds predominate.
    1
    Company/CorporationGovernment by a company managerial elite; citizens are company employees.
    2
    Participating DemocracyGovernment by advice and consent of the citizen.
    3
    Self-Perpetuating OligarchyGovernment by a restricted minority, with little or no input from the masses.
    4
    Representative DemocracyGovernment by elected representatives.
    5
    Feudal TechnocracyGovernment by specific individuals for those who agree to be ruled. Relationships are based on the performance of technical activities which are mutually beneficial.
    6
    Captive Goverment/ColonyGovernment by a leadership answerable to an outside group; a colony or conquered area.
    7
    BalkanizationNo central ruling authority exists; rival governments compete for control.
    8
    Civil Service BureaucracyGovernment by agencies employing individuals selected for the expertise.
    9
    Impersonal BureaucracyGovernment by agencies which are insulated from the governed.
    A
    Charismatic DictatorGovernment by a single leader enjoying the confidence of the citizens.
    B
    Non-Charismatic LeaderA previous charismatic dictator has been replaced by a leader through normal channels.
    C
    Charismatic OligarchyGovernment by a select group, organization or class enjoying overwhelming confidence of the citizenry.
    D
    Religious DictatorshipGovernment by religious minority which has litle regard for the needs of the citizenry.
    E
    Religious AutocracyGovernment by a single religious leader having absolute power over the citizenry.
    F
    Totalitarian OligarchyGovernment by an all-powerful minority which maintains absolute control through widespread coercion and oppression.

    Law Level
    This number represents the law level in effect on the inhabited planet in the system.


    CodeGeneral DescriptionProhibitions
    0
    No lawNone
    1
    Low LawBody Pistols, Explosives, Poison Gas
    2
    Low LawPortable Energy Weapons
    3
    Low LawMachine Guns, Automatic Rifles
    4
    Moderate LawLight Assault Weapons
    5
    Moderate LawPersonal Concealable Weapons
    6
    Moderate LawAll Firearms except shotguns
    7
    Moderate LawShotguns
    8
    High LawBlade weapons controlled (no open display)
    9
    High LawWeapon possession outside the home prohibited
    A
    Extreme LawAll Weapons
    B
    Extreme LawRigid control of civilian movement
    C
    Extreme LawUnrestricted invasion of privacy
    D
    Extreme LawParamilitary law enforcement
    E
    Extreme LawFull-fledged police state
    F
    Extreme LawAll facets of daily life rigidly controlled
    G
    Extreme LawSevere punishment for petty infractions
    H
    Extreme LawLegalized oppressive practices
    J
    Extreme LawRoutinely oppressive and restrictive
    K
    Extreme LawExcessively oppressive and restrictive
    L
    Extreme LawTotally expressive and restrictive

    Technology Level
    This number reflects the type of technology that is readily available on the world. Depending on the world, higher technology might be available in some places on the world, most notably around starports.

    CodeGeneral DescriptionTechRelative Technology
    0
    Pre-IndustrialPrimitiveStone Age
    1
    Pre-IndustrialBronze, IronMiddle Ages
    2
    Pre-IndustrialPrinting PressCirca 1600
    3
    Pre-IndustrialBasic ScienceCirca 1800
    4
    IndustrialInternal Combustion EngineCirca 1900
    5
    IndustrialMass ProductionCirca 1930
    6
    Pre-StellarNuclear PowerCirca 1950
    7
    Pre-StellarMiniature ElectronicsCirca 1970
    8
    Pre-StellarSuperconductorsCirca 1990
    9
    Early StellarFusion PowerCirca 2010
    A
    Early StellarJump DriveCirca 2100
    B
    Average StellarLarge Starships
    C
    Average StellarSophisticated Robots
    D
    Average StellarHolo-data StorageThe Imperium
    E
    High StellarAnti-grav Cities
    F
    High StellarAnagathics
    G
    High StellarGlobal Terraforming
    H
    Extreme Stellar
    J
    Extreme StellarTeleportation
    K
    Extreme Stellar
    L
    Extreme StellarThe Ancients

    Bases
    This code indicates the presence of bases in the system. Bases can take different forms but most are orbiting space stations.

    Code
    General Description
    2
    Two bases. One is usually a Scout base while the other is a navy base.
    N
    Imperial navy base.
    S
    Imperial scout base.
    Z
    Zhodani military base.

    Remarks
    General remarks about the system.

    Restriction
    Indicates whether travel to the system is restricted by the government. Blank means unrestricted. Amber (A) indicates that special permission is required to visit the system. Red (R) means no civilian travel is allowed to the system.

    Gas Giants
    A "G" indicates that one or more gas giants exist in the system, allowing ships to refuel for free. It also means cheaper prices for fuel for those ships that would rather just buy the fuel rather than make the trip out to the gas giant to refuel.
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