|A character with Life Support can operate in unfriendly or deadly environments without harm, and/or needs reduced resources to maintin his health and life. Examples, of Life Support include gas masks, SCUBA gear, elixirs of eternal youth, and taking tiny doses of a poison to build up an immunity to its effects. The Life Support Table shows the Character Point cost for various types of Life Support.|
Characters who do not breathe oxygen in their natural state can define the "default environment: they can breathe in (for example, a fish, be default "breathes underwater"). Such characters do not have to by Expanded Breathing to breathe in their default environment - snstead, they have to buy that form of Life Support to breathe oxygen as a human would.
A character with a Safe Enfironment Life Support does not take damage from that type of environment condition, or from a Change Environment that creates that condition. However, he still takes damage from attacks with that special effect due to the sudden system shock. For example, a character who can survive Intense Heat can walk around in the desert without suffering any discomfort or ill effects for the heat, and can tolerate a "Heatwave" created by Chagne Environment without harm, but still takes damage from fire- or heat-based attacks or being dunked in lava. See Environment Effects, page 438, for further information.
Furthermore, s Safe Environment only means the character can survive the rigors of his surroundings. He cannot breathe unless he has bought that form of Life Support separately. Thus, to operate safely in a Vacuum costs 12 points (10 points for Self-Containted Breathing plus 2 points for Safe Environment: Low Pressure/Vacuum).
Total Life Support costs 45 Character Points. It includes Self Containted Breathing (10 points), Diminished Eating (3 points), Diminshed Sleep (3 points), and all the Safe Environments and Immunities (29 points).
If a character buys multiple types of Life Support with a Limitation that applies to all the types, add them together and apply the Limitation to the overall cost. If different Limitations apply to different types, apply each Limitation individually, then add the Limited costs together to get a total cost for Life Support.
LIFE SUPPORT TABLE
|Extended Breathing: The character may hold his breath longer than normal. Ordinarily, characters who hold their breath must spend 1 END per phase to do so. Every point of Extended Breathing allows a character to hold his breath for periods of time one step up on the Time Chart: for 1 point of Extended Breathing, he only spends 1 END per Turn; for 2 points, 1 END per Minute; and so forth (see page 424 for further information). Because the characer is holding his breath, he may not take Recoveries. Extended Breathing does not affect the rate at which the character spends END for other things.|
|Expanded Breathing: The character may breathe in one type of unusual environment (underwater, in methane, and so on)|
|Self-Contained Breathing: The character's breathing is self-contained (he doesn't need to breath at all)|
|Diminished Eating: Ordinarily, characters must eat and drink at least once every six hours. Diminished Eathing increases the time periods during which the character can go without food and drink (and thus diminishes his need to excrete as well).|
|1 point: Character only has to eat once per week.|
|2 points: Character only has to eat once per year (or other time period).|
|3 points: Character does not have to eat at all.|
|Diminished Sleep: Ordinarily, character must sleep about eight hours out of every 24. Diminished Sleep decreases the amount of sleep a character needs.|
|1 point: Character only has to sleep eight hours per week.|
|2 points: Character only has to sleep eight hours per year (or other time period).|
|3 points: Character does not have to sleep at all.|
|Safe Environment: Character is safe in Low Pressure/Vacuum|
|Safe Environment: Character is safe in High Pressure|
|Safe Environment: Character is safe in High Radiation|
|Safe Environment: Character is safe in Intense Cold|
|Safe Environment: Character is safe in Intense Heat|
|Longevity: The character ages more slowly than normal people (the base lifespan for all characters is assumed to be 100 years). For 1 point, the character ages at half normal rate (lifespan 200 years); for 2 points, at one-fourth normal rate (lifespan 400 yhears); and so forth. For 5 Character Points the character is immortal; he does not age at all.|
|Immunity: The character is immune to the effects of a particular drug, poison, disease or similar substance. The exact cost depends upon the frequency and potency of te substance to which the character is Immune - the greater the effect of a substance, and the more often it is encountered, the more Immunity to it costs. some suggested costs:|
|Alcohol (beer, bourbon, gin, whiskey)|
|Asphyxiants (chlorine gas, phosgene gas)|
|Bacterial Infections (anthrax, the plague, brucellosis, typhoid fever)|
|Blistering Agents (Vesicants) (mustard gas, Lewisite)|
|Fungal Infections (desert fever)|
|Haemotoxins (cyanide, cyanogen gas)|
|Microbe Toxins (botulin,B, TZ)|
|Nerve Gases (Tabun, Sarin, Soman, VE, VM, VX)|
|Neurotoxins (poisons which kills by attacking the nervous system)|
|Ophidotoxins (poisons from serpents)|
|Phytotoxins (poisons derived from plants)|
|Rickets Infections (typhus, purple fever, Queensland fever)|
|Viral Infections (smallpox, HIV, ebola and Lassa viral fevers, yellow fever)|
|Venom from any single rare poisonous plant or animal (e.g., coral snake)|
|Venom form any single common poisonous plant or animal (e.g., black widow spider)|
|Venom from any single very common poisonous plant or animal (e.g., rattlesnake)|
|Zootoxins (poisons derived from animals)|
|All terrestrial diseases and biowarfare agents|
|All terrestrial poisons and chemical warfare agents|
|A character can buy which forms of Life Support he wants. He doesn't have to purchase some as a condition for purchasing others.|
Source: Champions of the Empire
All Champions of the Empire characters have 1 point of Longevity for free. A typical COTE character lives to about 200 years due to advances in medicine, dietary sciences and nutritional sources. If someone wants to buy longevity so that they have a lifespan of 400 years, it will cost them 2 points (3 points for 600 years, 4 for 800 and 5 for immortality). Conversely, if your character comes from a low technology world, and you want him to have a lifespan of about 100 years, you should take this as a 1 point Physical Limitation disadvantage.