Rule
Rule Category:Combat
Rule Name:Weapons Table
Pistols
OCV
R Mod
Damage
STUNx
STR Min
Shots/END
Cost
Notes
Revolver (5mm)
0
-2
1d6-1K
0
5
2s
100
Revolver (7mm)
0
0
1d6+1K
0
7
6s
Revolver (9mm)
+1
0
1d6+1K
+1
12
6s
Magnum Revolver
-1
0
2d6K
+1
13
6s
400
Snub Pistol (10mm)
0
0
2d6+1K
+1
14
6s
Can use HE, HEAP, tranq or gas rounds
Auto Snub Pistol (10mm)
0
0
2d6+1K
+1
15
20s
Can use HE, HEAP, tranq or gas rounds
Body Pistol
0
-1
1d6+1
0
6
6s
Autopistol (7mm)
+2
-1
1d6-1K
0
6
10s
Autopistol (9mm)
+1
0
1d6+1K
0
7
14s
Gauss Pistol (4mm)
0
+1
1.5d6K
0
8
15s
Can also fire tranq rounds
Gyrojet Pistol (10mm)
0
+2
2d6K
0
15
10s
Rifles and Shotguns
OCV
R Mod
Damage
STUNx
STR Min
Shots/END
Cost
Notes
Carbine (7mm)
+1
+1
1d6+1K
0
6
10s
Rifle (7mm)
+1
+2
1d6+1K
0
8
10s
Rifle (9mm)
+1
+2
1.5d6K
+1
13
10s
Can also fire tranq rounds
Hunting Rifle (13mm)
0
+2
2d6+1K
+1
18
10s
Can also fire tranq rounds
Autorifle (7mm)
+2
+1
1.5d6K
0
14
20s
Gauss Rifle (4mm)
+2
+1
2d6-1K
0
13
40s
Can also fire tranq rounds
Gyrojet Rifle (13mm)
+1
+3
2.5d6K
+1
18
10s
Shotgun
+2
-1
2.5d6K
+1
12
5s
Can also fire tranq or gas rounds
Autoshotgun
+2
-1
2.5d6K
+1
15
20s
Can also fire tranq or gas rounds
Micro-rocket Launcher
0
0
3d6K
0
5
6s
Automatic Weapons
OCV
R Mod
Damage
STUNx
STR Min
Shots/END
Cost
Notes
SMG (9mm)
+1
0
1d6+1K
0
12
30s
Assault Rifle (5mm)
+1
+1
1.5d6K
0
12
30s
Assault Rifle (7mm)
+2
+1
2d6-1K
0
14
30s
Adv Combat Rifle (7mm)
+2
+1
2d6K
0
17
30s
Can also fire AP or tranq rounds
Adv Combat Rifle (9mm)
+1
+2
2d6+1K
+1
21
20s
Can also fire AP, HE or tranq rounds
Light Assault Gun
0
+3
2.5d6K HE
+1
22
5s
Can also fire AP, HEAP, flech or tranq rounds
Heavy Weapons
OCV
R Mod
Damage
STUNx
STR Min
Shots/END
Cost
Notes
Medium Machinegun
+1
+2
2d6+1K
+1
17
100s
Uses belt ammunition
Heavy Machinegun
+1
+4
3d6K
+1
25
100s
Uses belt ammunition
5.5mm Gatling Gun
+1
+4
2d6K
0
28
2500s
Uses a hopper
7mm Gatling Gun
+1
+4
2.5d6K
+1
30
2500s
Uses a hopper
VRF Gauss Gun
+1
+5
2.5d6K
+1
35
30,000s
Uses a hopper
Light Anti-vehicle Weapon (LAW)
0
+1
4d6k AP
+1
15
1s
Recoiless Rifle
-1
+3
4d6K AP
+1
15
1s
Surface-to-Air Missile (SAM)
+2
0
14d6 HE
0
13
1s
Personal Energy Weapons
OCV
R Mod
Damage
STUNx
STR Min
Shots/END
Cost
Notes
Laser Pistol
+1
0
2d6K
0
9
60 END
Variable setting. Uses 1 END per 5 active points. Max is 2d6K for 6 END per shot. Standard clip holds 60 END but can also plug into other power sources (powerpack or power backpack).
Laser Rifle
+1
+2
3d6K
0
15
60 END
See Laser Pistol notes.
Blaster Pistol
+2
-1
8d6
0
12
60 END
Variable setting. Uses 1 END per 5 active points. Max is 8d6 for 8 END.
Blaster Rifle
+1
0
14d6
0
13
60 END
See Blaster Pistol notes.
Neutron Pistol
+1
0
4d6 NND
0
7
60 END
Variable setting. Uses 2 END per 1d6. Max is 4d6 for 8 END. DEF is 10 points of hardened, resistant ED.
Neutron Rifle
+1
+2
6d6 NND
0
10
60 END
See Neutron Pistol.

Key
AP = Armor Piercing
HE = High Explosive (Explosion)
HEAP = High Explosive Armor Piercing
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