|I added an email-based agent to handle die rolling. This saves you the trouble of going to the website to send a turn.|
Here's how it works...
1. Instead of sending a turn to the whole group, send the turn to the email address for your campaign:
2. If the turn is for the GM only, send it to firstname.lastname@example.org. If someone else is guest GMing, they will be set up with their own account (e.g., email@example.com).
3. You can include die rolls in the body of the email. All die rolls must be included in square brackets. Here are some examples:
[roll] - rolls the default dice for the game. For Champions games, this is 3d6. For the Blue Mountain game, it is 1d100.
[stun] - rolls 1d6-1 for stun multiplier for a killing attack.
[stun+1] - rolls 1d6 for stun multiplier for a killing attack. Could have [stun+2], [stun+3], etc.
[kb] - rolls 2d6 and does not tally BODY.
[kb1] - rolls 1d6 and does not tally BODY. Could have [kb2], [kb7], etc.
[3d6] - rolls 3d6 and shows individual dice and totals up BODY dice for Champions games. For all others, BODY is not shown.
[8d6] - same as above but rolls 8d6 and totals BODY dice for Champions games. For all others, BODY is not shown.
[6d6+1] - rolls 6d6 and adds 1 to the total (also shows individual dice and totals BODY in Champions games).
[1d6-1] - rolls 1d6 and subtracts one from the die roll.
[10.5d6] - rolls 10 and a half d6, shows individual dice and totals BODY
The diebot can also be used for rolls other than d6. If an initial number is omitted (e.g., [d20] or [d100]) then it assumes a 1. Also, if the die size is anything other than a 6, it does not tally BODY.
[d100] - rolls 1d100.
[4d10] - rolls 4d10.
Here's some example text:
I attempt a PER roll. My PER is 14- [roll]
If I see the ugly bastidge then I try to hit it with my Acme Zap-o-ray pistol. My OCV is 8 [roll]
If I hit, then my damage is 14.5d6 [14.5d6]
Here is my knockback roll [kb]
I roll to hit with my killing attack [roll]
If it hit, then my damage is 4d6 [kb4]
Here is my knockback roll [kb3]
NOTE: I used [kb4] to roll damage for the killing attack since I don't need to know body or individual dice. If I wanted to see the individual dice or if the attack was penetrating, I would have wanted to use [4d6] instead.