Weapon
Narcojet Rifle
Category:Weapon
Sub-Category:Small Arms
Specific Category:Pistols
Item Name:Narcojet Rifle
Active Point Cost:160
Real Point Cost:42
Cost Modifier suggestions
Program is Real Cost 5 or lessCost x 1
Program is Real Cost 6 to 10Cost x 2
Program is Real Cost 11 to 15Cost x 3
Program is Real Cost 16 to 20Cost x 4
Program is Real Cost 21 or moreCost x 5
Program is Military IssueAdj Cost x 10
Program is Custom DesignedAdj Cost x 100
Item Cost:9450
Damage:Special
Ammunition:2 cliips of 4 charges
Minimum STR:8
Tech Level:
Weight: kg
Description:If target does not have 5 or more points of hardened rPD, the dart will go through their armor and inject the toxin. Damage is 4d6 STUN drain. Return rate is per hour. Defense is Power Defense.

Narcojet Rifle: (Total: 160 Active Cost, 42 Real Cost) Killing Attack - Ranged 1d6, Attack Versus Limited Defense (5 points of hardened rPD; +1 1/2) (37 Active Points); OAF (-1), 2 clips of 4 Charges (Recovers Under Limited Circumstances; -1), Real Weapon (-1/4) (Real Cost: 11) plus Drain STUN 6d6, Delayed Return Rate (points return at the rate of 5 per Hour; +1) (120 Active Points); OAF (-1), Only if RKA causes damage (-1), 2 clips of 4 Charges (Recovers Under Limited Circumstances; -1), Real Weapon (-1/4) (Real Cost: 28) plus Penalty Skill Levels: +2 vs. Range Modifier with Narcojet Rifle (Real Cost: 3)

Light Pistol - 1d6K
Medium Pistol - 2d6 K
Heavy Pistol - 3d6 K
Light Rifle - 1.5d6 K
Medium Rifle - 2.5d6 K
Heavy Rifle - 3.5d6