Description: |
40 | Remington Var-X Laser Rifle: Multipower, 60-point reserve, all slots 64 Charges (+1/2) (90 Active Points); all slots OAF (-1), Real Weapon (-1/4) |
2u | 1) Primary Laser: Energy Blast 12d6 (60 Active Points); OAF (-1), No Knockback (-1/4), Real Weapon (-1/4) |
2u | 2) Focused Laser: Energy Blast 8d6, Armor Piercing (+1/2) (60 Active Points); OAF (-1), No Knockback (-1/4), Real Weapon (-1/4) |
2u | 3) X-Ray Laser: Energy Blast 9d6, Invisible to Sight Group, Source Only (+1/4) (56 Active Points); OAF (-1), No Knockback (-1/4), Real Weapon (-1/4) |
2u | 4) Sniping Laser: Energy Blast 8d6, No Range Modifier (+1/2) (60 Active Points); OAF (-1), No Knockback (-1/4), Real Weapon (-1/4) |
2u | 5) Pulse Laser: Energy Blast 8d6, Autofire (5 shots; +1/2) (60 Active Points); OAF (-1), No Knockback (-1/4), Real Weapon (-1/4) |
3u | 6) Modulated Laser: Energy Blast 6d6, No Normal Defense (Defense is ED Force Field; +1) (60 Active Points); OAF (-1), Real Weapon (-1/4) |
2u | 7) High Intensity Laser: Killing Attack - Ranged 4d6 (60 Active Points); OAF (-1), No Knockback (-1/4), Real Weapon (-1/4) |
3u | 8) Wide Beam Laser: Sight Group Flash 12d6 (60 Active Points); OAF (-1), Real Weapon (-1/4) |
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