Weapon
Ingram Smartgun
Category:Weapon
Sub-Category:Small Arms
Specific Category:Submachine Guns
Item Name:Ingram Smartgun
Active Point Cost:60
Real Point Cost:29
Cost Modifier suggestions
Program is Real Cost 5 or lessCost x 1
Program is Real Cost 6 to 10Cost x 2
Program is Real Cost 11 to 15Cost x 3
Program is Real Cost 16 to 20Cost x 4
Program is Real Cost 21 or moreCost x 5
Program is Military IssueAdj Cost x 10
Program is Custom DesignedAdj Cost x 100
Item Cost:2600
Damage:2d6K Autofire
Ammunition:4 clips of 32 charges
Minimum STR:13
Tech Level:
Weight: kg
Description:Integral Smartgun link (+4 OCV if user has smartgun link)

Ingram Smartgun: (Total: 60 Active Cost, 29 Real Cost) Killing Attack - Ranged 2d6, Indirect ( Same origin, always fired away from attacker; +1/4), Autofire (3 shots; +1/4), 4 clips of 32 Charges (Recovers Under Limited Circumstances; +1/4) (52 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum (-1/4) (Real Cost: 21) <b>plus</b> +4 OCV with Smartgun (Real Cost: 8)

or with AP (75 AP, 35 RP)
Ingram Smartgun (w/AP): (Total: 75 Active Cost, 35 Real Cost) Killing Attack - Ranged 2d6, Indirect ( Same origin, always fired away from attacker; +1/4), Autofire (3 shots; +1/4), 4 clips of 32 Charges (Recovers Under Limited Circumstances; +1/4), Armor Piercing (+1/2) (67 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum (-1/4) (Real Cost: 27) <b>plus</b> +4 OCV with Smartgun (Real Cost: 8)

Light Pistol - 1d6K
Medium Pistol - 2d6 K
Heavy Pistol - 3d6 K
Light Rifle - 1.5d6 K
Medium Rifle - 2.5d6 K
Heavy Rifle - 3.5d6